Box/MMA
General Rules:
If the match is abandoned or one of the players retires, all bets are cancelled except those already settled.
For PREMATCH bets on the winner of the match to be valid, at least 2 full sets must be played.
The player advancing to the next round will be considered the winner.
For betting purposes, the fight is considered to have taken place once the bell rings to start round 1, regardless of its duration or title awarded.
The fight is considered a technical draw if it ends before the prescribed number of rounds is completed, usually due to an accidental or intentional foul.
If the fight does not take place, bets on it are refunded to the user.
If the fight does not take place, bets on it are refunded to the user.
Results will be validated based on the official result shown in the ring where the fight took place and are not considered official for betting purposes until announced by the official representatives at ringside.
Reversal of the result by an official body after appeal, suspension, lawsuit, anti-doping result, or any other sanction will not be recognized for betting purposes.
Unless otherwise stated, all fights must take place within thirty (30) days of the scheduled date for bets to stand.
Fight Winner Market:
You must predict the winning boxer according to the scheduled rounds. If the fight ends in a draw, the bet is VOID and stakes are fully refunded.
Fight Winner Market with draw: Traditional 1X2 market.
You must predict the winning boxer according to the scheduled rounds. This market includes draw as an additional outcome, so if the result is a draw and your bet is on a fighter, your bet loses.
Over/Under Market:
You choose whether the number of rounds completed by the end of the fight is higher or lower than the stipulated number. Example fight: Garcia vs Flores. Final result: Garcia wins by KO in round 4.
Over 7 - Loses | Under 7 - Wins |
Total rounds
When half-rounds are indicated, bets are settled as Under up to and including 1 minute 29 seconds, and as Over once 1 minute 30 seconds or more of the stated round has been completed. If the number of rounds in a fight changes after the proposition is offered, all bets stand unless the original number offered is greater than the final total rounds in the fight. In MMA, the midpoint for half-round settlement is 2 minutes 30 seconds of the round.
To win the Total Knockdowns Market: 1 or more knockdowns, the selected fighter must knock down the opponent.
Exact method of victory
Settlement is based on the officially declared result. Draw or Technical Draw: draw is based on scorecards, while technical draw occurs when the referee stops the fight before the start of round 5 for reasons other than KO, TKO, or disqualification. KO occurs when the fighter does not rise before the referee's count of 10. TKO occurs when the three-knockdown rule is applied or if the referee intervenes. Any corner retirement counts as TKO unless the fight is determined by the judges' scorecards or declared no contest. Technical decision refers to judges' scorecards used to determine the fight before the scheduled rounds are complete. Majority decision, split decision, unanimous decision, and disqualification are determined by the official declared result. All bets stand regardless of changes in the number of rounds fought.
Method of victory
Settlement is based on the officially declared result. KO, TKO, or disqualification are grouped together. Decision or technical decision refers to judges' scorecards. Draw applies when scorecards are tied or the referee stops the fight and declares a technical draw. All bets stand regardless of changes to the number of rounds fought.
When will the fight end / In which round will the fight end
If the number of scheduled rounds changes for any reason, all existing bets are void and refunded. For betting purposes, "goes the distance" means a points decision, or if the fight ends in a draw after the scheduled number of rounds. In the case of technical draw or technical decision, settlement of both markets will be based on the last completed round.
Round betting or group of rounds betting
If the scheduled number of rounds changes, all bets on the proposition are void and refunded. For betting purposes, round or group-of-rounds bets refer to the selected fighter winning by KO, TKO, or disqualification in that round or group of rounds. If judges make a technical decision before the end of the fight, bets are settled as a decision win. For example, if a fighter retires in the corner between rounds 9 and 10, this counts as round 9 for settlement. A draw occurs when one judge scores the fight level while each of the others scores it for opposite fighters, or when at least two judges score the fight level.
Fight goes the distance
The officially designated number of rounds must be completed for the bet to be settled as "Yes".
Winner & exact rounds:
You must predict the winner of the fight and exactly how many rounds it will last, or draw/decision.
Winner & range of rounds:
You must predict the winner of the fight and exactly within which round range it will end.
Round group betting:
For betting purposes, betting on a round or group of rounds means the selected player wins by KO, TKO, or disqualification during that round or range. In the event of a technical decision before the end of the fight, all bets are settled as a decision win. A technical draw is when the referee stops the fight before the start of round 5 for any reason other than KO, TKO, or disqualification. If a fight is declared no contest, all bets are void. If a player retires on the stool between rounds, for example 9 and 10, it counts as round 9 for settlement.
Round group and winner betting (Player X):
You must predict the winner of the match and in which group of rounds the victory occurs. The same KO/TKO/disqualification and no contest rules above apply.
Player X will knock the opponent down:
You must predict whether Player X records a knockdown during the fight. For settlement, a knockdown is defined as a fighter receiving a mandatory 8-count; anything the referee considers a slip does not count.
Both boxers will knock down the opponent:
You must predict whether both fighters record a knockdown during the fight. The same knockdown definition applies.
Any boxer will knock down the opponent:
You must predict whether at least one of the two fighters records a knockdown during the fight.
Round - knockdown bets (Player X):
You must predict whether Player X records a knockdown during that round.
Round - knockdown bets (Any boxer):
You must predict whether there will be a knockdown during that round.
Total knockdowns (over/under):
You must predict whether the total number of knockdowns in the fight will be above or below the stated line.
Player X total knockdowns:
You must predict whether the total number of knockdowns recorded by Player X during the fight will be above or below the line.
Will be knocked down (K.D.) and will win (Player X, Yes/No):
You must predict whether Player X will be knocked down during the fight and whether the fighter still wins.