Sports Rules
Common rules
For PLAYBROS MEXICO, as a responsible company, it is essential that our users fully understand each and every rule established for our products, games, and services. For this reason, we have created an entire section within our website, www.playbros.mx, for the Rules of Play, which the user is required to read, understand, and accept before registering through the Terms and Conditions Agreement. Below is the internal regulation for the Rules of Play included in this Terms and Conditions Agreement. It is the user's responsibility to ensure that the details of any bet or similar transaction made using the Services are correct as follows:
a. When using remote betting, the bet will be read to the user and the user will be asked to confirm that it is correct to our telephone agent; and
b. When using chat, the bet will be confirmed to the user through the chat screen and the user will be asked to confirm that it is correct to our support service agent at soporte@playbros.mx.
c. We do not accept any transaction until the user has given us timely confirmation (or until it has been accepted by us). Once a transaction has been accepted by us, you may not cancel the transaction unless we agree.
d. If the user is making a remote betting transaction and the relevant phone connection is unexpectedly cut off, we will still place the bet if: (a) your instructions are clear to us, (b) the bet details were provided before we stopped accepting bets on the relevant event, and (c) the bet is acceptable to us in the ordinary course of business. If any telephone disconnection occurs, you should immediately contact our customer support team in the Contact Us section to confirm whether your bet has been placed.
e. We may, at our discretion (provided neither you nor we gain an unfair advantage), choose to accept a bet even though the relevant event has started. With respect to a game, the relevant section of the Rules of Play and the Game should indicate the time from which we no longer accept bets.
f. If the user has doubts about whether a transaction has been accepted correctly, they should contact Customer Support in the Contact Us section. Your transaction history can be accessed by clicking on your account on our website www.playbros.mx or through our support staff.
g. All calls and chats are recorded for information and security purposes.
h. PLAYBROS MEXICO reserves the right to withhold payments and declare bets on an event void if we have evidence that any of the following has occurred:
i. The integrity of the event has been called into question;
j. The price or pool has been manipulated;
k. Match fraud has occurred; or
l. Depending on the outcome of any subsequent investigation, where there is evidence that a series of bets, each containing the same selection(s), have been placed by or on behalf of the same person or syndicate. To use the Services, you must deposit funds into your Playbrost account from a bank account or source owned by you. You may then use those funds to place bets or participate in games. More information on how to deposit, withdraw, and transfer funds can be found on the Deposits page in the Help section of the Website or through our support channels. If you use a payment method that is not in your name, we reserve the right to invalidate any deposit made to the account (and to void any winnings obtained by using that deposit) until the relevant checks have been completed successfully. Any deposit requested by the user is irreversible and non-refundable. Evidence may be based on the size, volume, or pattern of bets made at www.playbros.mx through any of our betting channels. The decision taken by the relevant management board of the sports section in question (if any) shall be conclusive. If any user owes money to www.playbrost.mx for any reason, we have the right to take that into account before making any payment to that customer.
m. If any odds are obviously incorrect or miscalculated, we reserve the right to void such bets. This includes differences greater than 100% of the payout compared with the market average. By opening an account, you are deemed to have read, understood, and accepted the rules of our site. PLAYBROS.mx reserves the right to reject all or any requested bet for any reason. PLAYBROS.mx reserves the right to modify any of our published rules at any time. Before placing a bet, it is the responsibility of the account holder to be fully aware of all rules related to that bet. Regardless of whether the account holder has read the rules, placing a bet means acceptance of all rules relating to that bet.
If any market is translated incorrectly in a way that directly or indirectly affects the odds of any selection, PLAYBROS reserves the right to void and/or cancel the bets.
Tickets with the status "void", "null", or any color or symbol representing it do not generate and/or provide winnings.
If teams are displayed incorrectly in any selection, we reserve the right to void and/or cancel the bets.
PLAYBROS.mx will always strive to ensure complete accuracy with respect to announcements, publication, and posting of prices or any betting information. Therefore, PLAYBROS.mx cannot accept any liability for errors and reserves the right to correct such errors. If a bet is accepted in error and confirmed by our system, it will be considered and corrected at the correct price, betting terms or conditions, or it will be cancelled and the funds returned to the player's account. If a bet is accepted in error and placed on a live event, for settlement purposes any multiple bet placed will have the individual selections calculated as separate bets.
If a tie occurs in any sporting event, the player's stake will be divided by the total number of selections involved in the tie. The stake amount is reduced and will then be used to calculate the player's bet at full odds. The remainder of the gaming stake is lost.
Acceptance of the general terms and conditions contained in the site agreement
a. By accepting these conditions, the user declares their interest in accessing the Site and using the services, games, and products offered by the operator.
b. Likewise, by accepting this Terms and Conditions Agreement, the User declares that they comply with each and every requirement established by current applicable legislation and also undertakes to comply with any changes or amendments thereto.
c. In the event of a conflict between the provisions of this Agreement and the Particular Rules of the Games, the latter shall prevail for each specific game. In the event of a dispute, the parties expressly submit to the jurisdiction of the courts and applicable law of the city of Gomez Palacio, Durango, waiving any other jurisdiction or domicile that may otherwise apply.
d. The Operator retains the right to subject access to the website or Gaming Services to certain conditions. The Products and Services offered, as well as the internal rules of the Games, may be modified, expanded, or reduced at any point in this Agreement. Such Gaming Services are available to existing users subject to the technical conditions at all times. The maximum winnings paid per bet are MXN $250,000.
H2H player specials
For the bet to be valid, both players must start the event. If either or both do not start, the bet will be automatically voided by our system.
Player specials
For the bet to be valid, the player must start the event. If the player does not start, the selection will be automatically voided by the system.
Sports Betting Rules
If the result of any market cannot be officially verified, we reserve the right to postpone confirmation until we have the official result.
If markets are offered after the result is known, we reserve the right to void any bet.
If any odds are obviously incorrect or miscalculated, we reserve the right to void such bets. This includes differences greater than 100% of the payout compared with the market average. By opening an account, you are deemed to have read, understood, and accepted the rules of our site. PLAYBROS.mx reserves the right to reject all or any requested bet for any reason. PLAYBROS.mx reserves the right to modify any of our published rules at any time. Before placing a bet, it is the responsibility of the account holder to be fully aware of all rules related to that bet. Regardless of whether the account holder has read the rules, placing a bet means acceptance of all rules relating to that bet. PLAYBROS.mx will always strive to ensure complete accuracy in announcements, publication, and posting of prices or any betting information. Therefore PLAYBROS.mx cannot accept liability for errors and reserves the right to correct them. If a bet is accepted in error and confirmed by our system, it will be corrected at the correct price, terms, or betting conditions, or it will be cancelled and the funds returned to the player's account. If a bet is accepted in error and placed on a live event, for settlement purposes any multiple bet placed will have the individual bets calculated as separate bets. If a tie occurs in any sporting event, the player's stake will be divided by the total number of selections involved in the tie. The stake amount is reduced and will then be used to calculate the player's bet at full odds. The remainder of the gaming stake is lost.
This includes differences greater than 100% of the payout compared with the market average.
In BETS, under the CREATE BET modality, if any market is voided, the remainder of the selection will be voided.
If coverage has been interrupted and the event ends normally, all markets will be settled according to the final result.
If the result of any market cannot be officially verified, we reserve the right to void it.
If there is any error when settling a market, we reserve the right to correct it at any time.
The information shown in the virtual Games/Matches field (Score, Playing Time, etc.) is for information purposes only, and we accept no liability for errors.
If any general rule of a sport is violated, we reserve the right to void any market (for example: improper extension of a period, bad counting, incorrect event format, etc.).
If the rules or format of a match differ from our implied information, we reserve the right to void any market.
If a match is not completed or not fully played (for example: disqualification, interruption, expulsion, lineup changes, etc.), all active markets will be voided.
Settlement of the following special player markets is based on data provided by OPTA, a global leader in sports analytics. Some websites (for example, FIFA) may choose a different data provider and, for that reason, there may be occasional differences between their statistics and those provided by Opta. Opta statistics can be found at the following link
Player to receive a card
Player or substitute to provide an assist
Cards for the player (or substitute)
Player to score or assist
Shots
Assists
Shots on target
Dead-heat rules
A dead-heat occurs when two or more participants tie in an event or competition.
For example, if the judge cannot determine who has won even after reviewing the photo finish, or if two players/teams have scored the same number of goals/points in a tournament.
In the event of a dead-heat between two selections, the stake will be divided proportionally according to the number of tied selections and settled at full odds.
For example, if you placed a single $15 bet (or equivalent currency) at odds of 5/1 and two other selections tied for first place in a race, your $15 stake will be divided by 3 and settled at full odds. Your $5 stake will be settled as a winning single bet at odds of 5/1 and will return winnings of $30.
In addition, PLAYBROS MEXICO reserves, at its discretion, the right to void or cancel part or all of a bet, even after acceptance, if there is a valid reason, such as: every sporting event must take place at the originally scheduled time, place, and date unless otherwise specified.
If an event is postponed and/or rescheduled for a later date, bets placed on that event will be considered void and the money will be credited back accordingly.
The customer attempts to bypass company limits (potential payout) and risk management by placing several identical or similar bets or opening multiple accounts.
The customer incorrectly combines related bets. Minimum and maximum stakes will be determined by PLAYBROS MEXICO and may change from time to time.
The "Who Will Win the Rest of the Match" market in any sport available in this market starts at 0-0 when your ticket is confirmed.
For this market to be valid, the selected player must start the event or enter the match as a substitute at any time. By playing at least one minute, the bet will remain active. If the player does not start and does not enter as a substitute, the bet will be voided.
PLAYBROS MEXICO reserves the right to cancel all bets if there are radical changes in the circumstances of a case, such as the length of playing time, race distance, number of periods, among other relevant aspects. Continued...
The result of a market is posted once determined. If the market is not determined earlier in the game, the company posts the game result in normal duration (regular time) of the completed match, unless otherwise stated on the website.
The maximum winnings per bet are MXN $1,000,000.00. If our system erroneously allows the entry of bets with a maximum winnings amount above the established limit, PLAYBROS reserves the right to remove the excess winnings.
All markets that include extra time are specified as follows: "(Includes Extra Time)" or with a blue "(i)".
In totals markets for minor leagues, at least 7 innings must be played for bets to be valid. If totals have already been decided, they will be settled according to the score at that time; if not, the market will be voided.
In Enhanced Payout Markets (ROYALBOOSTS), events must be played in full for the selection to be a winner.
Football
General Rules:
Football dates and kickoff times shown on www.playbros.mx are for indication only and are not guaranteed to be correct.
If an event is postponed, all bets remain open until 48 hours after the original time.
If a postponed match is reported as rescheduled for more than two days later, we will immediately return all pending bet funds.
A match must be played for at least 90 minutes for the bet to be valid.
If less is played, the bet will remain in the system and we will wait 48 hours to see whether it is resumed.
If it is not resumed, undecided bets will be cancelled.
Markets that have already been decided will be paid as normal.
It is the user's responsibility to know which match they are betting on.
Any match played with a period length different from the classic two 45-minute halves will be cancelled (including friendlies).
Result changes made after matches have ended, or matches decided by the federation or tournament organizer, will not be taken into account.
Except for live betting, bets may be accepted up to the kickoff of the match in question.
All bets offered on www.playbros.mx carry fixed odds and these will be the basis for calculating payment of any bet. Through www.playbros.mx we strive to ensure the accuracy and precision of live updates; it is the player's responsibility to ensure the information is accurate before placing a bet.
Match Winner Market: the traditional 1X2 market (home, draw, away). In this bet you must predict the result of the game after 90 minutes plus any stoppage time added by the referee.
Extra time, penalties, or any tiebreak method after regular time do NOT apply to this type of bet.
Over/Under Goals Market: in this bet you choose whether the sum of goals scored by the two teams will be higher or lower than the number stipulated in the bet after 90 minutes plus any stoppage time added by the referee. Extra time, penalties, or any tiebreak method after regular time do NOT apply to this type of bet.
Example match: Santos vs America; Final Score: Santos 1 vs America 1; total goals = 2.
This totals market applies to all our betting modalities (Straight/Parlay/Round Robin). If a selection is not winning in whole or in part, the final odds will have no action.
Over 0.25
to win this selection there must be 1 goal or more in the event; if there are no goals in the match, half of the stake will be lost. Example Real Madrid 1-0 Barcelona (winner).
Over 0.5
to win this selection there must be 1 goal or more; if there are no goals, the selection will be settled as a loser.
Over 0.75
to win this selection there must be 2 goals or more; if there is only 1 goal, half of the net winnings will be paid. Example Real Madrid 1-1 Barcelona (winner).
Over 1.25
to win this selection there must be 2 goals or more; if there is only 1 goal, half of the stake will be lost. Example Real Madrid 1-1 Barcelona (winner).
Over 1.5
to win this selection there must be 2 goals or more; if there is 1 goal or none, the selection will be settled as a loser.
Over 1.75
to win this selection there must be 3 goals or more; if there are exactly 2 goals, half of the net winnings will be paid. Example Real Madrid 2-1 Barcelona (winner).
Over 2.25
to win this selection there must be 3 goals or more; if there are exactly 2 goals, half of your stake will be lost; if there is 1 or less, the entire stake is lost. Example Real Madrid 2-1 Barcelona (winner).
Over 2.5
to win this selection there must be 3 goals or more; if there are 2 or fewer, the selection will be settled as a loser.
Over 2.75
to win this selection there must be 4 goals or more; if there are exactly 3 goals, half of the net winnings will be paid. Example Real Madrid 2-2 Barcelona (winner).
Over 3.25
to win this selection there must be 4 goals or more; if there are exactly 3 goals, half of your stake will be lost; if there are 2 or fewer, the entire stake is lost. Example Real Madrid 2-2 Barcelona (winner).
Over 3.75
to win this selection there must be 5 goals or more; if there are exactly 4 goals, half of the stake will be paid. Example Real Madrid 2-3 Barcelona (winner).
Under 0.25
to win this selection there must be no goals in the event; if there is 1 goal or more, the bet loses. Example Real Madrid 0-0 Barcelona (winner).
Under 0.5
to win this selection there must be no goals in the event; if there is at least 1 goal, the selection will be settled as a loser.
Under 0.75
to win this selection there must be no goals in the event; if there is 1 goal, half of the stake will be lost. Example Real Madrid 0-0 Barcelona (winner).
Under 1.25
to win this selection there must be no goals in the event; if there is exactly 1 goal, half of the net winnings will be paid; if there are 2 goals or more, the entire bet loses. Example Real Madrid 1-0 Barcelona (winner).
Under 1.5
to win this selection there must be 1 goal or less; if there are 2 goals or more, the selection will be settled as a loser.
Under 1.75
to win this selection there must be 1 goal or less in the event; if there are 2 goals, half of the stake will be lost. Example Real Madrid 1-0 Barcelona (winner).
Under 2.25
to win this selection there must be 1 goal or less in the event; if there are 2 goals, half of your stake will be paid; if there are 3 goals or more, the bet loses. Example Real Madrid 1-0 Barcelona (winner).
Under 2.5
to win this selection there must be 2 goals or less; if there are 3 goals or more, the selection will be settled as a loser.
Under 2.75
to win this selection there must be 2 goals or less in the event; if there are 3 goals, half of the stake will be lost. Example Real Madrid 1-1 Barcelona (winner).
Under 3.25
to win this selection there must be 2 goals or less in the event; if there are 3 goals, half of the stake will be paid; if there are 4 goals or more, the bet loses. Example Real Madrid 2-0 Barcelona.
Under 3.75
to win this selection there must be 3 goals or less in the event; if there are 4 goals, half of the stake will be lost; if there are 5 goals or more, the bet loses. Example Real Madrid 2-1 Barcelona (winner).
Yellow cards count as 1 and red cards count as 2.
For betting purposes, the maximum number of cards per player is 3. Example: if a player is booked and then sent off for a second yellow card, the player is automatically deemed to have a red card; the total number of cards in this example is 3. If a player is sent off directly, 2 cards will be counted for that player because a red card has a value of 2 cards.
Bets that fall within the stipulated interval will be considered winners.
Settlement will be made according to the information available regarding cards shown during the 90 minutes of the match.
Any card shown after the final whistle will not count.
Cards shown to persons other than players (coaches, substitutes, or substituted players no longer participating) do not count.
If a match is abandoned before the 90 minutes of regular time have elapsed, bets will be void unless already determined, unless otherwise specified.
'1st Half - Cards' markets: bets will be void if the match is abandoned before halftime, unless already determined.
'10 Minutes - Cards' markets: cards must be shown in the specified time window (for example, between 0:00 and 09:59 to count in the first 10 minutes).
The specified 10-minute period must be completed for bets to stand, unless the relevant market result has already been determined.
Settlement of a specified 'Cards - Additional' market is based on the total card count at the end of the indicated match period (e.g. 1st half / 2nd half / 10 minutes). 'Handicap - Cards': the specified handicap is applied to the total number of cards.
VAR Market:
For the "YES" option to win in this market, the main referee must personally review a play using VAR during regular time.
5-minute market.
In this market, your bet starts at second 01 and ends at second :59.
Example: Cards 1X2 from minute 1 to 5.
Officially your bet starts at 00:01 and ends at 04:59.
For any other markets that include minute ranges, the same behavior applies.
Examples:
Over 0.5 - Wins | Under 0.5 - Loses |
Over 1.5 - Wins | Under 1.5 - Loses |
Over 2.5 - Loses | Under 2.5 - Wins |
Over 3.5 - Loses | Under 3.5 - Wins |
Over 4.5 - Loses | Under 4.5 - Wins |
Over 5.5 - Loses | Under 5.5 - Wins |
Anytime goalscorer market
For this market to be valid, the selected player must start the event or enter the match as a substitute at any time and play at least one minute; in that case the bet remains active. If the player does not start and does not come on, the bet is void. The market includes regular time only, not extra time or penalties.
Although the sport does not have fractions of 0.5 goals, these are used solely to distinguish winning markets from losing ones.
Double Chance Market: in this bet you choose two (2) possible results from the traditional 1X2 market. There are three types of bets for this market:
Example Match: Santos vs America
Bet 1: Santos to win or draw the match (1X) | Bet 2: America to win or draw the match (X2) | Bet 3: Santos to win or America to win the match (1,2) |
First Half Result Market: the traditional 1X2 market (home, draw, away) but applying only to the result at halftime (at the end of the first half). In this bet you must predict the result after 45 minutes plus any stoppage time added by the referee. Any tiebreak method at halftime does NOT apply. If the match is suspended before halftime, all bets will be void.
Half Time/Full Time Market: in this bet you must predict the halftime result and the final result of the match. There are 6 possible result combinations. Example Match: Santos vs America
Halftime score: Santos 1 vs America 1
Final score: Santos 1 vs America 3
Santos | Santos | Loses |
Draw | Santos | Loses |
America | America | Loses |
Santos | Draw | Loses |
Draw | America | Wins |
America | Draw | Loses |
Santos | America | Loses |
Draw | Draw | Loses |
America | Santos | Loses |
The official result at the end of each period is considered, so extra time, penalties, or any tiebreak method after regular time at halftime and full time do NOT apply to this type of bet.
Penalty Shootout - Total: Over/Under. In this market the number of goals scored in the penalty shootout will be counted.
Odd/Even Market: in this bet you choose whether the sum of goals of the two teams will be ODD or EVEN after 90 minutes plus any stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply. For settlement purposes, 0 is considered an even number.
Both Teams to Score Market: in this bet you choose whether, by the end of the match, both teams score at least one goal after 90 minutes plus any stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply.
Handicap Market (Fixed Differential Margin): the traditional 1X2 market, but with a handicap applied to one of the two teams. A handicap is assigned to the team considered by Playbros.mx based on perceived strengths or weaknesses and a 1X2 market will exist for this purpose. It applies only after 90 minutes plus stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply. Example Match: Santos vs America
HANDICAP: Santos (-1) Draw (0:1) America (+1)
If the final score is Santos 1 vs America 0, the winning market is DRAW (X) (1:1). |
If the final score is Santos 2 vs America 0, the winning market is HOME (1) (2:1). |
If the final score is Santos 1 vs America 1, the winning market is AWAY (2) (1:2). |
Draw No Bet Market: in this bet you must predict the result of the match in a market limited to HOME-AWAY (1-2). If the final result is a DRAW, the bet is VOID and the stake is returned. It applies only after 90 minutes plus stoppage time. Extra time, penalties, or any tiebreak method after regular time do NOT apply.
DRAW OR CLEAN SHEET: this consists of predicting whether the match will be a draw or whether one of the teams will fail to score; the options are YES or NO.
YES wins if the match ends in any draw or if either team keeps a clean sheet. Examples:
0:0 | 1:1 | 2:2 | etc... | 1:0 | 2:0 | 3:0 | etc... |
NO wins if the match ends with any other score. Examples:
2:1 | 3:2 | 4:3 | or | 1:2 | 2:3 | 3:4 |
Correct Score Market: in this bet you must predict the EXACT score of the match; to win, the exact goals scored by each team must match, or if one team failed to score. Examples:
1:0 | 0:0 | 0:1 | 2:0 | 1:1 | 0:2 | 2:1 | 2:2 | 1:2 |
1st and 2nd half: in this section you will find main betting markets with the option to choose one of the halves of the match.
Clean sheet (1st half) - Clean sheet (2nd half): markets consisting of predicting whether or not both teams will keep their goal at 0 in the selected half.
Combination: in this section the union of two different main betting markets is available as a single betting option.
Match winner + totals - Next goal and winner - both teams to score + totals - match winner + both teams to score.
Penalty shootout
Winner: for this market to win, the selected team must score more goals in the penalty shootout.
Totals: only penalties scored count for this market.
Winner plus totals: the selected team must win the penalty shootout and the total number of penalties scored by both teams must match the line.
SPECIALS:
Available betting markets:
Highest-scoring half: predict which half of the match will have the higher final score.
Half with most goals (home team) - Half with most goals (away team): predict in which half the away team or the home team will score more goals, or whether both halves will have the same number.
Which team scores?: predict whether only the home team scores, only the away team scores, both teams score, or neither scores.
This consists of selecting YES or NO for any of the following special markets.
Both halves over 1.5 - Both halves under 1.5 - Away team scores in both halves - Away team wins both halves - Away team wins either half - Does the home team score in both halves? - Does the home team win both halves? - Home team wins either half - Away team wins to nil - Home team wins to nil.
Both halves over 1.5: more than 1.5 goals are scored in each half.
Both halves under 1.5: fewer than 1.5 goals are scored in each half.
Away team scores in both halves: the away team scores in both the first and second halves.
The time at which a corner occurs will be the time the corner is taken, not when it is awarded.
Away team wins both halves: the away team wins both the first and second halves.
Away team wins either half: the away team wins one of the halves, either the first or the second.
Does the home team win both halves?: the home team wins both the first and second halves.
Does the home team score in both halves?: the home team scores in both the first and second halves.
Home team wins to nil: the home team wins and the away team scores no goals.
When will the next goal be scored: this market consists of predicting the time range in which the next goal will be scored, or that no next goal will be scored. For this option to win, the goal must be scored within the time range selected by the user. If the user selects NO, it means that from the moment the bet is placed, no next goal will be scored. The minute is counted up to the second before the indicated one, for example:
Range 1 to 10 goes from 00:01 to 09:59 | Range 11 to 15 goes from 10:01 to 14:59 | Range 65 to 75 goes from 64:01 to 74:59, etc. |
Winner or totals, Winner or both teams to score, Winner or any clean sheet: if you choose YES, one or both options indicated in the market may be fulfilled for the bet to win.
If you choose NO, none of the two options specified in the market may be fulfilled for the bet to win.
Draw or blank
If you choose YES, the event result may be any draw including 0-0, or one of the teams keeps a clean sheet.
If you choose NO, there must be a winner and both teams must score.
Scores are preloaded by www.Playbros.mx, so the player only has to choose among the previously stipulated options.
This applies only after 90 minutes plus any stoppage time added by the referee. Extra time, penalties, and any tiebreak method after regular time do NOT apply.
Total Goals Market: in this bet you must predict the exact total number of GOALS scored by the two teams after 90 minutes plus stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply.
Asian half-goal handicap (+/- 0.5, +/- 1.5, etc.)
Asian Handicap -0.5
Your team wins | You win the bet |
Your team draws | You lose the bet |
Your team loses | You lose the bet |
Asian Handicap +0.5
Your team wins | You win the bet |
Your team draws | You win the bet |
Your team loses | You lose the bet |
Asian Handicap -1.5
Your team wins by more than 1 goal | You win the bet |
Your team wins by exactly 1 goal | You lose the bet |
Your team draws or loses | You lose the bet |
Asian Handicap +1.5
Your team draws or wins | You win the bet |
Your team loses by exactly 1 goal | You win the bet |
Your team loses by more than 1 goal | You lose the bet |
Larger half-goal Asian handicaps (for example +2.5) work the same way as +/-1.5, but with the corresponding goal difference.
Asian whole-goal handicap (+/- 0, +/- 1, etc.)
Whole-goal Asian handicaps are, by far, the most common form of betting among bettors.
Asian Handicap +/-0
Your team wins | You win the bet |
Your team draws | You get your stake back |
Your team loses by more than one goal | You lose the bet |
Asian Handicap -1
Your team wins by more than one goal | You win the bet |
Your team wins by exactly one goal | You get your stake back |
Your team draws or loses | You lose the bet |
Asian Handicap +1
Your team wins or draws | You win the bet |
Your team loses by exactly one goal | You get your stake back |
Your team loses by more than one goal | You lose the bet |
Larger whole-goal Asian handicaps (such as +2 or -3) work the same way as +/-1, but with the corresponding goal difference.
Quarter-goal Asian handicaps (+/- 0.25, +/- 0.75, +/- 1.25, etc.)
In quarter-goal Asian handicaps, your bet is divided into two equal parts.
Quarter Asian Handicap
Handicap | Means | |
+0.25 | +0 | +0.5 |
-0.25 | -0 | -0.5 |
+0.75 | +0.5 | +1 |
-0.75 | -0.5 | -1 |
+1.75 | +1 | +1.5 |
-1.25 | -1 | -1.5 |
Asian Handicap -0.25
Your team wins | You win the bet |
Your team draws | You lose half your stake |
Your team loses | You lose the bet |
Asian Handicap +0.25
Your team wins | You win the bet |
Your team draws | You win half your stake |
Your team loses | You lose the bet |
Asian Handicap -0.75
Your team wins by more than one goal | You win the bet |
Your team wins by exactly one goal | You win half your stake |
Your team draws or loses | You lose the bet |
Asian Handicap +0.75
If your team draws or wins: | Market wins |
If it loses by 1 goal: | Half the stake is lost |
If it loses by 2 or more goals: | Market loses |
Asian Handicap -1.25
Your team wins by more than one goal | You win the bet |
Your team wins by exactly one goal | Half the stake is lost |
Your team draws or loses | You lose the bet |
Asian Handicap +1.25
Your team wins or draws | You win the bet |
Your team loses by exactly one goal | You win half your stake |
Your team loses by more than one goal | You lose the bet |
Liga MX Playoffs
The final phase brackets will initially be offered with the same time and date and will be adjusted within our platform to the official time and date as soon as LIGA MX officially announces the schedules (day and time) in which they will be played. These will be valid and updated based on the official results.
E-ligamx
Bets will be settled according to the decision taken by the league in cases of connection interruption or force majeure.
Player with most shots
For the market to be valid, both players must start.
Top Scorer
In the event of a tie, the H2H rule applies.
Qualification Method - Regular Time:
For settlement of this market, the selected team must qualify for the next round within the 90 minutes of regular time.
Qualification Method - Extra Time:
For settlement of this market, the selected team must qualify for the next round specifically in extra time.
Qualification Method - Penalties:
For settlement of this market, the selected team must qualify for the next round specifically on penalties.
Qatar 2022 Golden Boot Top Scorer
The winner of this market will be determined by the official top scorer of the Qatar 2022 World Cup. If 2 or more players are tied on the same number of goals, for betting purposes the winner will be determined according to FIFA's tiebreak criteria, first by the greater number of assists, and if two or more players remain tied, by minutes played in the tournament. Top scorer bets will be updated according to the player who officially receives the trophy.
Shots on Target (Match/Team/Selected Player)
A shot on target is defined as: a) goes into the net, regardless of intent, only for goals; b) a clear attempt to score stopped by the goalkeeper; c) a clear attempt to score stopped by a defender who is the last player in the area and the goalkeeper had no chance to prevent the goal (last-line block). Shots that hit the posts or crossbar will not count as shots on target unless they meet the above criteria. Shots blocked by another player, who is not the last player in the goal area, will not count as shots on target; d) all bets are valid if the player starts or enters as a substitute at any time during the match (REGULAR TIME).
Shots (Match/Team/Selected Player)
A shot is an intentional attempt to score that: a) goes into the net; b) would have gone into the net but is stopped by the goalkeeper or by an opposing player who is the last player to touch the ball; c) is heading towards goal but is blocked by a defender with other defenders or a goalkeeper behind the blocking player; d) would have gone over or wide of the goal but is stopped by the goalkeeper or a field player; e) hits the posts or crossbar; f) goes over or wide of the goal without another player touching the ball; g) all bets are valid if the player starts or enters as a substitute at any time during the match (REGULAR TIME).
Shots and Shots on Target - FIFA Club World Cup 2025
Shots on Target (Match/Team/Selected Player) and Shots (Match/Team/Selected Player) include extra time, but do not include penalties.
Shots and Shots on Target - Gold Cup 2025
Shots on Target (Match/Team/Selected Player) and Shots (Match/Team/Selected Player) include extra time, but do not include penalties.
American Football
General Rules:
Betting markets do not include overtime unless otherwise indicated.
In live betting, the 1X2 market is calculated on regular playing time.
If a market remains open with an incorrect score that significantly impacts the odds, we reserve the right to cancel the bet.
If odds are offered with an incorrect match time (more than 89 seconds), we reserve the right to cancel the bet for that time period.
If teams are shown incorrectly in any selection, we reserve the right to void and/or cancel the bets.
In the event of abandonment or postponed match, all markets not yet decided will be considered cancelled unless the match continues in the same week (Thursday-Wednesday local time of the stadium where the match takes place).
Match Winner Market:
Traditional 1X2 market (Home, Draw, Away).
In this bet you choose the winner of the match, and in this modality you can bet on a draw. The bet remains open until overtime ends and the match is declared a draw at that point.
Total player yards market:
This market includes total rushing and passing yards.
Match Winner Market (1,2):
Traditional market (Home, Away) (1,2).
In this bet you choose the winner of the match, and in this modality you cannot bet on a draw. The bet remains open until overtime ends and the match is declared a draw.
If that happens, the bet is VOID and stakes and funds will be refunded.
First Half Result Market:
Traditional 1X2 market (Home, Draw, Away).
In this bet you choose the winner of the first half (the first two quarters of the game) and you may bet on a draw. The bet closes once the first two quarters have ended.
Over/Under Market:
In this bet you choose whether the sum of points scored by the two teams will be higher or lower than the amount stipulated in the bet.
This market includes overtime and ends once a team wins or the game is declared a draw.
This betting modality (Over/Under) is available in the following forms:
First Quarter (1Q)
Second Quarter (2Q)
First Half (1Q+2Q)
Third Quarter (3Q)
Fourth Quarter (4Q)
Second Half (3Q+4Q)
Full Match (full game including overtime until a winner or draw is declared)
Each has its corresponding handicap and odds.
Odd/Even Market:
In this bet you choose whether the sum of points scored by the two teams will be ODD or EVEN, and the bet closes once overtime ends and the match is declared a draw. Example: Broncos vs Cowboys: Final Score Broncos 35 Cowboys 21; in this example Broncos win by 14 points.
Home (1) | Away (2) |
Broncos (-9.5) - Wins | Broncos (+9.5) - Loses |
Broncos (-3.5) - Wins | Broncos (+3.5) - Loses |
Broncos (-2.5) - Wins | Broncos (+2.5) - Loses |
Broncos (+2.5) - Wins | Broncos (-2.5) - Loses |
Broncos (+5) - Wins | Broncos (-5) - Loses |
Although there is no fraction of 0.5 points in the sport, it is used only to distinguish the winning market from the losing market.
If the handicap lands exactly on the line, this bet is considered VOID and the full stake is refunded.
This handicap betting modality is available in the following forms:
First Quarter (1Q)
Second Quarter (2Q)
First Half (1Q+2Q)
Third Quarter (3Q)
Fourth Quarter (4Q)
Second Half (3Q+4Q)
Full Match (including overtime until a winner or draw is declared)
Each has its corresponding handicap and odds.
Player props: bets are valid if the selected player participates in at least one down.
National anthem duration market
Timing starts when the first word of the national anthem begins to be sung and ends when the word "Brave" is sung for the first time (if sung multiple times).
First team to call a timeout
Predict which team will call the first timeout. Timeouts lost in any other way, such as a coach's challenge, injury stoppage, etc., do not count.
Any team to score 3 consecutive times
Predict correctly whether either team will score three consecutive times during the match. Any PAT (points after touchdown or two-point conversions) are excluded.
Match - first offensive play
This is determined by the first offensive play of the game from scrimmage (excluding penalties). If the play is returned and ends in a touchdown, it still counts for the next kickoff. Incomplete or intercepted passes, as well as a QB sack or fumble, count as a passing play. Losing the ball while handing it off to the runner counts as a run.
Team - total offensive yards
Settlement is based on net yards gained by each team, including sack yardage lost.
Team - most passing yards
Settlement is based on the highest total passing yards.
Team - most rushing yards
Settlement is based on the highest total rushing yards, including negative yards.
Penalties
All penalty markets depend on the penalty being accepted. Declined penalties do not count.
Player props
Bets are valid if the selected player participates in at least one down. Player vs player bets are valid if both players participate in at least one down. Push rules apply.
All bets on a player will be void if the player does not take part in the game. Players must be listed as active in the official NFL playbook. For the following markets, the selected player must be listed as active for the bets to stand:
Scorer bets will be settled based on the player who ends with the ball in the end zone. The quarterback throwing the pass is irrelevant for betting purposes.
First touchdown scorer / last touchdown scorer / multiple touchdown scorer / to score anytime
Predict the name of the player who will score the first, last, multiple, or any touchdown during the match. "Any other touchdown scorer" refers to any player not listed.
Jersey number of touchdown scorers
Bets will be void if there is no touchdown.
Scorecast
If no touchdown is scored in the match, all bets lose. If a match is cancelled with more than 5 minutes remaining after a touchdown has been scored, all bets are settled as singles on the selected player at the corresponding odds for "First touchdown scorer".
Scorecast - anytime
If no touchdown is scored in the match, bets lose. If a match is cancelled with more than 5 minutes remaining after a touchdown has been scored, all bets are settled as singles on the selected player at the corresponding odds for "To score a touchdown anytime".
Wincast
If no touchdown is scored in the match, all bets lose. If a match is cancelled with more than 5 minutes remaining after a touchdown has been scored, all bets are settled as singles on the selected player at the corresponding odds for "First touchdown scorer".
Team - Wincast
If no touchdown is scored in the match, bets lose. If a match is cancelled with more than 5 minutes remaining after a touchdown has been scored, all bets are settled as singles on the selected player at the corresponding odds for "Team - To score first".
Scorecast - halftime
If no touchdown is scored in the first half, bets lose. If a match is cancelled with more than 5 minutes remaining in the first half after a touchdown has been scored, all bets are settled as singles on the selected player at the corresponding odds for "First touchdown scorer".
Wincast - 1st half
If no touchdown is scored in the first half, bets lose. If a match is cancelled with more than 5 minutes remaining in the first half after a touchdown has been scored, all bets are settled as singles on the selected player at the corresponding odds for "First touchdown scorer".
Bets placed on "ANY PLAYER TO SCORE" markets win provided the selected player enters the opponent's end zone with possession of the ball. QB passes or passes by any other player do not count as scoring for betting purposes; only the player who enters the end zone with possession counts.
Quarterback bets are based on total passing yards gained. For propositions involving a player "scoring" a touchdown, a TD pass is not considered a score for the player who threw it (unless, in extremely rare circumstances, the passer catches his own pass).
SUPERBOWL TV SPECIAL markets will be settled according to the official US live broadcast and, where applicable, at the discretion of our sports analyst teams (PLAYBROS).
NFL / NCAAF receiver-runner specials:
for the bet to be valid, the player must take part in at least one play from the offensive formation. If the player does not do so and only participates in special teams formations during the event, the selection will be automatically voided.
Basketball
General Rules:
Minimum time required:
NBA games must consume a minimum of at least 43 minutes to be valid;
For other basketball leagues, the minimum is 35 minutes unless otherwise specified (pre-match bets only). If the events are playoff games, a 24-hour period must be observed to verify official information; if the event is not resumed within this time, undecided markets will be automatically voided by our system.
In pre-match betting on 1,2 and over/under markets, the winner and loser for betting purposes are determined including overtime if played.
1X2 bets are always settled on regular time.
For bets to be valid, the match must always have consumed the required minimum time.
If a match is suspended after the required minimum time has been consumed and is not resumed the same day, the score recorded when the game was suspended determines the bet result, regardless of whether the game is resumed later.
In live betting, both the 1X2 and Over/Under markets are calculated on regular playing time.
If a match is suspended before the minimum required time has been consumed and is not resumed on the same day, all bets will be considered VOID and money refunded.
Unless otherwise indicated, all bets on the match will include only regular time.
For a bet to be active, every match must be played on the scheduled date and at the scheduled venue unless otherwise indicated before the event.
These rules apply to both professional and college basketball.
Match Winner Market: Traditional 1X2 (Home, Draw, Away)
In this bet you choose the winner of the match and in this modality you may bet on a draw.
The bet stays open until the fourth quarter (4Q) ends for purposes of determining a possible draw, even though the nature of the game does not allow a game to end in a draw.
Overtime will not be considered for this type of bet.
Match Winner Market (1,2): Traditional market (Home, Away) (1,2).
In this bet you choose the winner of the match and in this modality you cannot bet on a draw; the bet stays open until overtime ends and a winner is declared.
First Half Result Market: Traditional 1X2 market.
In this bet you choose the winner of the first half (the first two quarters) and you may bet on a draw; the bet closes once the first two quarters have ended.
Over/Under Market:
In this bet you choose whether the total points scored by the two teams will be over or under the stipulated amount; overtime is included and settlement ends once a team wins.
This betting modality (Over/Under) is available in the following forms:
First Quarter (1Q)
Second Quarter (2Q)
First Half (1Q+2Q)
Third Quarter (3Q)
Fourth Quarter (4Q)
Second Half (3Q+4Q)
Full Match (including overtime until a winner is declared)
Each has its corresponding handicap and odds.
Odd/Even Market:
In this bet you choose whether the total points scored by the two teams will be ODD or EVEN; the bet closes once overtime ends and the match is declared tied at that point.
Handicap Market:
Traditional market (home, away) 1,2, but with a handicap applied to one of the teams.
This market includes overtime and ends once a team wins.
Example: Celtics vs Lakers
Final Score Celtics 101 Lakers 96; in this example Celtics win by 5 points.
Home (1) | Away (2) |
Celtics (-9.5) - Loses | Lakers (+9.5) Wins |
Celtics (-3.5) - Wins | Lakers (+3.5) Loses |
Celtics (-2.5) - Wins | Lakers (+2.5) Loses |
Celtics (+2.5) - Wins | Lakers (-2.5) Loses |
Celtics (+5) - Wins | Lakers (-5) Loses |
Although there is no fraction of .5 points in the sport, it is used solely to distinguish the winning market from the losing market.
If the handicap lands exactly on the line, the bet is considered VOID and the full stake is refunded.
This handicap betting modality is available in the following forms:
First Quarter (1Q)
Second Quarter (2Q)
First Half (1Q+2Q)
Third Quarter (3Q)
Fourth Quarter (4Q)
Second Half (3Q+4Q)
Full Match (including overtime until a winner is declared)
Each has its corresponding handicap and odds.
Special player markets
In this market, the selected player must officially enter the court in regular time during the match, regardless of playing time, for bets to stand. If a player does not enter the court, the selection will be automatically voided.
Baseball
General Rules:
All matches must begin on the scheduled date (always local time) for bets to stand.
If a game is suspended or rescheduled before the scheduled start time, all bets will be void. If a minor league event is temporarily suspended and resumed within no more than 48 hours, the event will remain open and be graded according to the official result once completed.
For MLB total runs bets (over/under), at least 9 innings must be played (8.5 if the home team is leading) for bets to be valid. In minor league totals and handicap markets, at least 7 innings must be played (scheduled 7-inning games) for bets to be valid. If totals have already been decided, they will be settled according to the score at the time; if not, the market will be voided.
If a game is interrupted or suspended in extra innings, the result will be determined according to the result of the last completed inning played, unless the home team has tied the game or taken the lead in the bottom half of the inning, in which case the result is determined at the time of interruption.
Please note that if games are suspended, any result that may occur later when the games are resumed will not count for betting purposes (with the exception of MLB and LMB playoff games).
A game is official after 5 innings have been played, unless the home team is leading after 4.5 innings.
Total bases are calculated by adding all hits made by a player as follows: Singles = 1 Base, Double = 2, Triple = 3, Home run = 4. Only these count. Walks and hit-by-pitches do not count for betting purposes.
If a game is interrupted or suspended, the winner is determined based on the score after the last completed inning, unless the home team has tied the game or taken the lead in the bottom half of the inning, in which case the winner is determined by the score at the time of interruption.
100% of the bet will be considered VOID and refunded if the home team ties the game and it is then suspended.
www.playbros.mx does not recognize protested games or referred decisions for betting purposes.
If a baseball game is postponed to the day after originally scheduled with the same announced pitchers, the bet remains open and the result of that later game will count.
If a baseball game is postponed to the day after originally scheduled with the same announced pitchers, the bet remains open and the result of that later game will count.
Match Winner Market: Traditional market (Home-Away) (1,2).
In this bet you must predict the winner of the full game and it will be valid in accordance with the general terms of these rules.
Extra innings are included until a winner of the match is declared.
First Half Winner Market (5 Innings): Traditional market (Home-Away) (1,2).
You must predict the winner of the first 5 innings of the game.
If the game is tied after 5 innings, the bet is VOID and the stake is returned.
First Half Winner Market (5 Innings) with draw: Traditional market (Home-Draw-Away) (1X2).
You must predict the winner of the first 5 innings of the game.
A tie after 5 innings counts for settlement in this market.
Run Line Handicap Market:
Traditional home/away 1,2 market with a run-line handicap applied to one of the teams.
This market includes extra innings and ends once a team wins. Example: Yankees vs Reds: Final Score: Yankees 5 Red Sox 2; in this example Yankees win by 3 runs.
Home (1) | Away (2) |
Yankees (-1.5) - Wins | Red Sox (+1.5) - Loses |
Yankees (-2.5) - Wins | Red Sox (+2.5) - Loses |
Yankees (-3.5) - Loses | Red Sox (+3.5) - Wins |
Although the sport does not use half-runs, the .5 is used only to distinguish the winning market from the losing one.
The traditional handicap market in baseball is the Run Line (-1.5); other differentials are considered alternate.
Over/Under Market:
In this bet you choose whether the sum of runs scored by the two teams will be greater or less than the number stipulated in the bet.
Extra innings are included until a winner is declared. Example Match: Yankees vs Red Sox: Final Score: Yankees 5 vs Red Sox 1; total runs = 6
Over 6.5 Loses | Under 6.5 Wins |
Although the sport does not use half-runs, the .5 is used only to distinguish the winning market from the losing one.
Who scores point No. X?
In this bet you choose which team will score point No. X first (counting both teams), considering extra innings.
If the game ends before reaching point No. X, bets are cancelled and stakes are returned.
Which team will score X points first?
In this bet you choose which team will be the first to reach X points, considering extra innings.
If the game ends before reaching point No. X, bets are cancelled and stakes are returned.
4½ innings rule Winner bets:
If a game is suspended, bets stand provided at least five full innings have been played, unless the home team is leading after four and a half innings.
If a game is stopped or suspended, the winner will be the team leading after the last completed inning, unless the home team has tied or taken the lead in the bottom half of the last inning, in which case the winner is determined by the score at the time of suspension.
Suspended games are not continued for betting purposes (except MLB playoff games).
If the mercy rule is applied, all bets are settled based on the score at that time.
6½ innings rule Totals and Handicap bets (for 7-inning games):
The game must last at least 7 full innings (or 6.5 if the home team is leading) for bets to stand.
Cancelled games will not be carried over. If the mercy rule is applied, all bets are settled based on the score at that time.
Suspended games will not be resumed for betting purposes.
LMB Baseball
All bets stand regardless of the starting pitcher for each team. Listed pitchers are for information only. The 8½-inning rule applies, although if the mercy rule is used all bets stand based on the score at that time. The 6½-inning rule applies to all 7-inning double-header games.
Winner bets: if a game is suspended, bets stand provided at least five full innings have been played, unless the second team batting is leading after four and a half innings.
8½ innings rule Totals and Handicap bets:
The game must last at least 9 full innings (or 8.5 if the home team is leading) for bets to stand. Decided markets will be settled; undecided markets will be voided.
If games are suspended, any result that may later occur when they are resumed will not count for betting purposes (except MLB and LMB playoff games).
If the mercy rule is applied, all bets are settled based on the score at that time.
MLB Spring Training rule
For MLB preseason betting purposes, a match is official after at least 6.5 innings if the home team is leading. In Spring Training, if any listed pitcher does not start, the bet remains active and will be settled based on the official MLB result.
How pitcher changes are handled:
For MLB pitcher line markets marked (PL), the announced pitchers must start. A pitcher is considered official after throwing the first pitch to the first batter of the opposing team. When there is a change to the announced pitchers, all markets marked with the (PL) distinction will be voided. If any listed pitcher changes, all handicap, totals, and match winner markets NOT entered in the PITCHER LINES (PL) section remain active and valid. If entered within the PITCHER LINES (PL) section, they are automatically voided by our system.
Moneyline winner (includes extra innings) (PL):
announced pitchers must start, otherwise bets will be voided.
Handicap (includes extra innings) (PL):
announced pitchers must start, otherwise bets will be voided.
Alternate Handicap (includes extra innings) (PL):
announced pitchers must start, otherwise bets will be voided.
Over/Under Totals (includes extra innings) (PL):
announced pitchers must start, otherwise bets will be voided.
Home Competitor Totals (includes extra innings) (PL):
announced pitchers must start, otherwise bets will be voided.
Away Competitor Totals (includes extra innings) (PL):
announced pitchers must start, otherwise bets will be voided.
MLB ALL-STAR Game For live and pre-match betting purposes in the following markets:
Match winner
Handicap
Totals
If the game is tied in regular time and goes to extra innings, a HOME RUN DERBY will be used as a tiebreak, which will count only as one (1) additional run at the end of the final score in the previously mentioned markets.
Example: American League 4-4 National League
If the American League wins the tiebreak home run derby, for betting purposes the final result would be:
AMERICAN LEAGUE 5-4 NATIONAL LEAGUE
World Baseball Classic
If the KO rule is applied, all bets are settled based on the score at that time (official final result).
Tennis
General Rules:
If the match is abandoned or one of the players retires, all bets are cancelled, except for those already settled (decided).
All live bets that have not already been settled (undecided) will be cancelled and stakes refunded to the user.
Delay or suspension:
If a tennis match reaches its conclusion, all bets stand as placed.
A delay in the start of the match, or a suspension, will not affect placed bets, provided the match is resumed and completed.
If the match does not finish in the specified number of sets, or is shortened by tournament officials, the player determined to be the winner by the tournament officials will be considered the winner for betting purposes. Example:
A match scheduled for 5 sets, but only 3 sets are played due to bad weather;
The winner after 3 sets is declared the winner of the match;
A tie-break will be considered as one game for all bets.
Match Winner Market: Traditional 1,2 market:
In this bet you must predict the winner of the first set of the stipulated match.
In case of retirement, the bet is void and stakes are refunded regardless of the score at the time.
SECOND SET Winner Market: Traditional 1,2 market:
In this bet you must predict the winner of the second set of the match.
In case of retirement, the bet is void and stakes are refunded regardless of the score at the time.
Over/Under Market:
In this bet you choose whether the sum of games played in the final result of a match will be greater or less than the number stipulated in the bet. Example: Rodriguez vs Muller result 6-4, 6-4; total games = 20. In this example the winner would be Over.
Over | Over 19.5 |
Under | Under 19.5 |
In case of retirement, the bet is void and stakes are refunded regardless of the score at the time.
If an extra set is necessary to decide the match, that extra set will count as one game only for betting purposes.
A tie-break is considered as one game for all bets.
Odd/Even Market:
In this bet you choose whether the sum of games played in the final result of a match will be ODD or EVEN. In case of retirement, the bet is void and stakes are refunded regardless of the score at the time.
Correct Score Market:
In this bet you choose the result of the match in sets. Example: Rodriguez vs Muller, best of 5 sets.
Rodriguez (1) | Muller (2) |
3:0 | 0:3 |
3:1 | 1:3 |
3:2 | 2:3 |
Games must take place on the indicated date. If a game is postponed and/or rescheduled, it will be settled as No Action unless otherwise stated. No Action means refund of the stake.
If a tennis match is not completed, all totals market bets are void.
If a player does not start a tournament or match, all bets on that player will be cancelled.
When markets are offered on individual sets or games in a match, a retirement or disqualification during a game or set will void bets on that game or set market and void all individual markets of that game or set, except for markets already unconditionally settled.
Tie Break: a game played when competitors reach 6-6 in any set and one player must reach 7 points with a 2-point advantage. For tennis over/under markets, the tiebreak counts as a single game regardless of how long it lasts.
Super Tie Break or Match Break: similar to a Tie Break, but one of the players or teams must reach 10 points with a 2-point advantage. For tennis over/under markets, the Super Tie Break counts as a single game regardless of how long it lasts.
A Tie Break or Super Tie Break is valid provided the decision is announced before the event begins.
The Tie Break does not apply in 3-set or 5-set events in the Grand Slams and Davis Cup where play continues in the last set in case of a tie until one competitor or team wins the set by 2 points.
Main markets:
Match winner (1,2): bet on the winner of the match regardless of point margin.
1st set winner: you must predict the winner of the first set. The bet is No Action if the first set is not completed.
2nd set winner: you must predict the winner of the second set. The bet is No Action if the set is not completed.
Double result (first set / final match): predict the winner of the first set and the winner of the match in one market.
Over / Under: bet on the number of points to be played in a match. This market can be for Games or Sets according to the relevant market. In 5-set matches, the fifth set does not go to tie-break and is played until one player leads by two games.
Correct result (x set): predict the points of the winner and the opponent in the specified set. If a set is not completed for any reason, bets are void.
Total points in a game market (Home - Away) Over/Under: predict whether the total points in the match are over/under a given number in the market.
Odd/Even: predict whether the total points at the end of the match are odd or even.
Tiebreak (yes/no) Tiebreak (N Set): predict whether there will be a deciding game when the score reaches 6-6.
1st set handicap: predict which player will win the first set after applying the selected handicap.
Player 1 wins first set: predict whether the home player wins the first set.
Player 2 wins first set: predict whether the away player wins the set indicated in the market.
Any set to 0: predict whether at least one of the sets will finish with 0 points scored by one player.
Who will win Game (X and Y) of set n? (includes live play): predict the player who will win game X and Y of set n.
1 (games 6 and 7) 2nd set (bet on home player) |
X (games 6 and 7) 2nd set (bet on draw) |
2 (games 6 and 7) 2nd set (bet on away player) |
Who will win point X in game X of set n? (includes live play): predict the player who wins point X of game X of set n.
Who will win game x of set (1, 2, 3, 4, 5)? (includes live play): predict the player who will win the specified game of the specified set.
1 (game 10) 2nd set | 2 (game 10) 2nd set |
Following home and away order. |
Exact number of points in game X (1st set): predict the exact number of points scored in the selected game of the first set.
Result of game x (set 1, 2, 3, 4, 5) or tiebreak: predict the result of a game for player 1 or 2 in the selected set and game.
Game to Deuce yes/no (includes live betting): if a game reaches 40-40 at any stage, the game goes to deuce.
RESULT OF GAME X (SET X°) PLAYER 1 OR 2 TO (0-15-30-40): predict the winner of a game. The user must choose which player wins the specified game and set and how many points the opposing player scores.
Match - tie break
In some competitions, matches are decided by tie-break. If the match is decided by tie-break, the tie-break will be considered as a set for settlement of the 'Set - Winner', 'Set Betting', and 'Total Sets' markets. All other 'Current Set' or 'Next Set' markets will be voided.
Box/MMA
General Rules:
If the match is abandoned or one of the players retires, all bets are cancelled except those already settled.
For PREMATCH bets on the winner of the match to be valid, at least 2 full sets must be played.
The player advancing to the next round will be considered the winner.
For betting purposes, the fight is considered to have taken place once the bell rings to start round 1, regardless of its duration or title awarded.
The fight is considered a technical draw if it ends before the prescribed number of rounds is completed, usually due to an accidental or intentional foul.
If the fight does not take place, bets on it are refunded to the user.
If the fight does not take place, bets on it are refunded to the user.
Results will be validated based on the official result shown in the ring where the fight took place and are not considered official for betting purposes until announced by the official representatives at ringside.
Reversal of the result by an official body after appeal, suspension, lawsuit, anti-doping result, or any other sanction will not be recognized for betting purposes.
Unless otherwise stated, all fights must take place within thirty (30) days of the scheduled date for bets to stand.
Fight Winner Market:
You must predict the winning boxer according to the scheduled rounds. If the fight ends in a draw, the bet is VOID and stakes are fully refunded.
Fight Winner Market with draw: Traditional 1X2 market.
You must predict the winning boxer according to the scheduled rounds. This market includes draw as an additional outcome, so if the result is a draw and your bet is on a fighter, your bet loses.
Over/Under Market:
You choose whether the number of rounds completed by the end of the fight is higher or lower than the stipulated number. Example fight: Garcia vs Flores. Final result: Garcia wins by KO in round 4.
Over 7 - Loses | Under 7 - Wins |
Total rounds
When half-rounds are indicated, bets are settled as Under up to and including 1 minute 29 seconds, and as Over once 1 minute 30 seconds or more of the stated round has been completed. If the number of rounds in a fight changes after the proposition is offered, all bets stand unless the original number offered is greater than the final total rounds in the fight. In MMA, the midpoint for half-round settlement is 2 minutes 30 seconds of the round.
To win the Total Knockdowns Market: 1 or more knockdowns, the selected fighter must knock down the opponent.
Exact method of victory
Settlement is based on the officially declared result. Draw or Technical Draw: draw is based on scorecards, while technical draw occurs when the referee stops the fight before the start of round 5 for reasons other than KO, TKO, or disqualification. KO occurs when the fighter does not rise before the referee's count of 10. TKO occurs when the three-knockdown rule is applied or if the referee intervenes. Any corner retirement counts as TKO unless the fight is determined by the judges' scorecards or declared no contest. Technical decision refers to judges' scorecards used to determine the fight before the scheduled rounds are complete. Majority decision, split decision, unanimous decision, and disqualification are determined by the official declared result. All bets stand regardless of changes in the number of rounds fought.
Method of victory
Settlement is based on the officially declared result. KO, TKO, or disqualification are grouped together. Decision or technical decision refers to judges' scorecards. Draw applies when scorecards are tied or the referee stops the fight and declares a technical draw. All bets stand regardless of changes to the number of rounds fought.
When will the fight end / In which round will the fight end
If the number of scheduled rounds changes for any reason, all existing bets are void and refunded. For betting purposes, "goes the distance" means a points decision, or if the fight ends in a draw after the scheduled number of rounds. In the case of technical draw or technical decision, settlement of both markets will be based on the last completed round.
Round betting or group of rounds betting
If the scheduled number of rounds changes, all bets on the proposition are void and refunded. For betting purposes, round or group-of-rounds bets refer to the selected fighter winning by KO, TKO, or disqualification in that round or group of rounds. If judges make a technical decision before the end of the fight, bets are settled as a decision win. For example, if a fighter retires in the corner between rounds 9 and 10, this counts as round 9 for settlement. A draw occurs when one judge scores the fight level while each of the others scores it for opposite fighters, or when at least two judges score the fight level.
Fight goes the distance
The officially designated number of rounds must be completed for the bet to be settled as "Yes".
Winner & exact rounds:
You must predict the winner of the fight and exactly how many rounds it will last, or draw/decision.
Winner & range of rounds:
You must predict the winner of the fight and exactly within which round range it will end.
Round group betting:
For betting purposes, betting on a round or group of rounds means the selected player wins by KO, TKO, or disqualification during that round or range. In the event of a technical decision before the end of the fight, all bets are settled as a decision win. A technical draw is when the referee stops the fight before the start of round 5 for any reason other than KO, TKO, or disqualification. If a fight is declared no contest, all bets are void. If a player retires on the stool between rounds, for example 9 and 10, it counts as round 9 for settlement.
Round group and winner betting (Player X):
You must predict the winner of the match and in which group of rounds the victory occurs. The same KO/TKO/disqualification and no contest rules above apply.
Player X will knock the opponent down:
You must predict whether Player X records a knockdown during the fight. For settlement, a knockdown is defined as a fighter receiving a mandatory 8-count; anything the referee considers a slip does not count.
Both boxers will knock down the opponent:
You must predict whether both fighters record a knockdown during the fight. The same knockdown definition applies.
Any boxer will knock down the opponent:
You must predict whether at least one of the two fighters records a knockdown during the fight.
Round - knockdown bets (Player X):
You must predict whether Player X records a knockdown during that round.
Round - knockdown bets (Any boxer):
You must predict whether there will be a knockdown during that round.
Total knockdowns (over/under):
You must predict whether the total number of knockdowns in the fight will be above or below the stated line.
Player X total knockdowns:
You must predict whether the total number of knockdowns recorded by Player X during the fight will be above or below the line.
Will be knocked down (K.D.) and will win (Player X, Yes/No):
You must predict whether Player X will be knocked down during the fight and whether the fighter still wins.
Ice Hockey
General Rules:
Bets are valid only if 55 minutes of play have elapsed.
Unless otherwise stated on www.playbros.mx, overtime will be taken into account in all markets, except 3rd period bets.
In other markets, unless otherwise stated, all bets refer ONLY to regular time and NOT to overtime or shootouts used to break a tie.
Example:
The Ducks and Rangers are tied 3-3 after regular time and go to overtime. The Ducks win in overtime; the betting result remains Ducks 3 Rangers 3.
If a bet includes overtime, this will be clearly indicated in our betting offer and on the ticket.
Shootout rounds are considered part of overtime.
If a shootout is played, the winner is awarded one (1) extra goal.
Example:
Ducks and Rangers are tied 2-2 and begin a shootout.
Ducks win the shootout;
Our "Ducks with Overtime" vs "Rangers with Overtime" market will consider the final result as Ducks 3, Rangers 2.
Handball
General Rules:
The winner and loser are determined based on the result at the end of regular time.
Unless otherwise indicated, overtime does not count for this bet.
If a match is postponed for any reason, or if the match is not played within 24 hours of the original kickoff, the bet is VOID and the full stake is refunded.
If the venue changes, bets remain valid provided the home team is still designated as such.
If the home/away designation is reversed, bets are cancelled.
Different Markets: including the following bet types, only regular time is considered and overtime is excluded if played:
Game total odd/even
Double result
Volleyball
General Rules:
If a match is suspended before the end of regular time and is not completed on the same day, all bets on that match are VOID and the full stake is refunded.
Venue change:
if the venue changes, bets remain valid provided the home team is still designated as such. If the designation of home and away team is altered, bets based on the original listing are VOID.
Snooker
General Rules:
Match Winner Market:
This refers to correctly betting on who will officially win the match;
If a match starts but does not conclude for any reason, the player advancing to the next round (or declared winner of the competition/championship) will be considered the winner;
If the event does not begin at all, stakes will be refunded.
Frame Betting:
This refers to correctly selecting the final result of a snooker match.
If a match starts but does not conclude for any reason, or does not start at all, the player's stakes will be refunded.
Mixed Martial Arts
General Rules:
For betting purposes, the fight is considered to have taken place once the bell rings to start round 1, regardless of its duration or title.
If the fight does not take place, bets on it are refunded.
Fight Winner Market: Traditional 1X2 market.
You must predict the winning fighter according to the rounds agreed for the contest.
Fight Winner Market with draw: Traditional 1X2 market.
You must predict the winning boxer according to the rounds agreed for the fight.
This market includes draw as an extra market type, so if the result is a draw and your bet is on a contender, your bet loses.
Rugby
Rugby Category:
Rugby Category:
Unless otherwise specified, all bets on rugby matches are settled over 80 minutes of play, including any stoppage time added by the referee. If a match is suspended before regular time is completed, all bets on that match are void, except for markets already determined.
If a match is no longer played at the announced venue, bets stand provided the venue has not been changed to the opponent's field (or, in international matches, provided the venue remains in the same country).
Available Rugby category markets
1st Half Bets (First half winner): bets are settled based only on the result of the first half. Bets are cancelled if the match is abandoned before halftime. If the match is abandoned during the second half, all first-half bets remain valid.
2nd half bets:
Bets are settled based only on the result of the second half.
Overtime is defined as a scheduled period of play between normal time (e.g. 80 minutes plus any added time) and the end of the match. Overtime does not include penalty shootouts. All overtime markets, such as total points or time of first try, start from the beginning of overtime and exclude normal time.
General Rules:
Overtime does not count unless otherwise indicated.
Bets on winning margin (difference in tries) in a match start from zero (e.g. 0-0).
If a draw option is included in the handicap and the result is a draw after the handicap is applied, bets stand as a handicap draw. If handicap draw is not offered and the match ends tied after the handicap is applied, all handicaps are void.
For bets to be settled, the event must be completed in full; otherwise it will be void and all bets will be voided.
Penalties do not count for betting purposes.
Special bets may include separate time segments. These bets have special rules published on the website; it is the player's responsibility to become familiar with them before betting.
For division and title bets, applicable point deductions prior to the end of the competition are included. Point deductions, penalties, and playoffs before the end of the season do not count.
Bandy
General Rules:
Bets are accepted for regular time and do not include extra time unless expressly stated otherwise.
During tournaments, if a new type of bet is configured for the end of regular time (for example: to win in overtime), penalty shootout shots will count in that case.
Playing time:
If the format of a match changes from 2 x 45 minutes to 3 x 30 minutes for any reason, all bets remain valid except those referring to the 1st or 2nd half.
Venue change: bets remain valid provided the home team is still designated as such.
If the home/away naming is reversed, bets are cancelled.
Floorball
General Rules:
Winners and losers are determined by the score at the end of regular time.
Overtime or sudden death does not count unless otherwise specified.
If a match is suspended before regular time has been completed and is not finished the same day, bets on the result are void and stakes refunded.
If the match is postponed for any reason, all bets are void and refunded.
Darts
General Rules:
Game Betting:
The player advancing to the next round is the winner, provided one of the players has thrown a dart at the start of the first leg.
If the first dart has not been thrown, all bets are VOID.
Set Betting:
The total number of sets required to win the match must be completed.
If for any reason the match is awarded to one of the participants before the scheduled number of sets is completed, all bets on that match are void.
Futsal
General Rules:
Bets are accepted only for regular time unless expressly stated otherwise.
This refers to the two halves of play and any stoppage time added by the referee.
It does not include extra periods or penalty shootout rounds.
If a match is suspended before the end of regular time and is not completed later on the same day, all bets on the match result are void and refunded.
The dates and times shown on www.playbrost.mx are for indication only and are not guaranteed to be accurate.
If a game is postponed, bets remain active for the next 48 hours.
If we receive notice that a postponed game has been rescheduled for more than 2 days later, we will refund all pending bet funds.
Venue change:
If the official venue changes after the bet has been placed, any bet placed before that moment will be considered inactive.
Curling
General Rules:
Unless otherwise indicated, extra ends are always included in the result for betting purposes.
For a bet to be valid, 6 ends must be completed.
The final result of a match will be the result reported by the tournament organizers. www.playbros.mx respects each tournament's scoring rules and the general rules regarding abandoned matches.
Bets on matches that are postponed or suspended for any reason (including but not limited to deterioration of ice conditions, power failure, or scheduling issues) are considered valid and will be settled once tournament organizers declare the match completed.
Table Tennis
General Rules:
If the match begins but does not finish for any reason, all bets on its result are void.
Set Bet (Correct Result):
This refers to the exact final score in each set.
In team matches, if two players happen to play more than once, only the first result counts.
If one of the listed players does not show up and does not play the event, all bets will be void.
Winter Sports
General Rules:
Outright / Winner bets:
Predict which team/participant wins the event.
No refunds will be made for participants who do not start the event.
Winter Olympic Games:
Events are official after the official medal ceremony.
Any later changes to those results will not be taken into account.
E-Sports
General Rules:
If an e-sports game is interrupted or postponed and does not continue within 48 hours of the original start time, all undecided markets are void.
For market settlement, overtime on each map is not taken into account unless the selected betting market explicitly includes overtime.
EVENT CLOSURE AND CANCELLATION
Markets will be settled based on officially published results.
If competitor names are recorded incorrectly, we reserve the right to void bets.
In the event of a transition or retirement, all undecided markets will be void.
If a map or match is not completed, all undecided markets will be void.
If a match or map is replayed due to disconnection or technical decision, all involved markets will be void and any replayed map or match will be handled separately.
If the standard number of maps is changed or differs from that offered for betting purposes, we reserve the right to void the bet.
It is clarified that these are the only options to be taken into account in the event of cancellation. Artificial draws derived from handicap, totals, or other markets will not be considered; only draws generated from the game itself or reported by the official event page will be considered.
TYPES OF BETS:
Winner: determines the winner of the match (x maps) according to the number of maps offered.
Map handicap: this market lets you give the selected player an advantage or disadvantage.
Example: Nom-Gaming (-1.5)
This means Nom must win the match by enough maps to cover a -1.5 handicap. If the event finishes 3-0 in favor of Nom, the bet wins because after the handicap Nom still leads 1.5-0.
Team Spotnet (+1.5)
This gives a +1.5 advantage to the player across all maps. If the event finishes 2-1 and Team is player 2, Team wins this bet because the +1.5 advantage gives Team an adjusted score of 2.5 to 2.
Total maps: this market refers to the number of maps used to decide the match.
Example: if the match is decided in 2 maps, Under 2.5 maps is a winning bet because only 2 of the offered maps were played.
Correct score (maps): this market refers to the exact final score of the match with options such as
0:2 | 1:2 |
2:0 | 2:1 |
First map - total rounds (incl. OT):
This market determines whether the available map will have over 26.5 rounds or under 26.5 rounds including overtime. Each map usually has an average maximum of 30 rounds.
First map - round handicap (incl. OT):
This market allows you to give a selected player an advantage or disadvantage on the total rounds of the selected map.
Ffamix (-2.5): this means Ffamix must win the first map rounds while giving a -2.5 handicap. If the rounds finish 20-10 in favor of Ffamix, the bet still wins because the adjusted score is 17.5-10.
Exdt (+2.5): this means Exdt gets a +2.5 advantage in map rounds. If the players tie on rounds, the +2.5 advantage gives Exdt the win.
If the final score were 15-15, Exdt would win with an adjusted score of 17.5.
First map winner (incl. OT) - second map winner (incl. OT): determines the winner of the first or second map including overtime.
First map - 1X2: this market offers the regular three options (Home - Away - Draw) according to the map in play.
First map - Dota 2 winner
If an e-sports game is interrupted or postponed and does not continue within 48 hours of the original start time, all undecided markets are void.
For settlement, map overtime is not counted unless the selected market explicitly includes it.
EVENT CLOSURE AND CANCELLATION
Markets will be settled based on officially published results.
If competitor names are incorrect, we reserve the right to void bets.
In case of transition or retirement, all undecided markets will be void.
If a map or match is not completed, all undecided markets will be void.
If a match or map is replayed due to disconnection or technical decision, all involved markets will be void and any replayed match or map will be handled separately.
If the standard number of maps changes or differs from that offered, we reserve the right to void bets.
Only actual game draws or draws reported by the official event page are considered; artificial draws caused by handicap or totals markets are not.
TYPES OF BETS:
Winner: determines the winner of the match according to the number of maps offered.
X map - 1st aegis: settlement is determined by the team that picks up the Aegis of the Immortal, not who kills Roshan.
X map - 1st tower: select which player or team will destroy the first tower.
X map - 1st barracks: all methods of destroying the barracks are considered for settlement.
First map winner: determines the winner of the first map in regular time only.
Second map winner: determines the winner of the second map in regular time only.
First map - kills, draw no bet: if the map finishes tied on kills, the market is void.
First map - kill handicap: you can give an advantage or disadvantage to the selected player in terms of kills on the first map.
Total maps: refers to the number of maps used to decide the match.
Map handicap: gives an advantage or disadvantage to the selected player.
Example: Thunder Awaken (-1.5)
means Thunder must win by enough maps to cover -1.5.
Example: Egoboys (+1.5)
means Egoboys gets a +1.5 map advantage and can win on the adjusted score.
League of Legends
If an e-sports game is interrupted or postponed and does not continue within 48 hours of the original start time, all undecided markets are void.
Map overtime is not counted unless the selected market explicitly includes it.
EVENT CLOSURE AND CANCELLATION
Markets are settled based on officially published results.
If competitor names are incorrect, we reserve the right to void bets.
In case of transition or retirement, all undecided markets will be void.
If a map or match is not completed, all undecided markets will be void.
If a match or map is replayed due to disconnection or technical decision, all involved markets will be void and any replayed match or map will be handled separately.
If the standard number of maps changes or differs from that offered, we reserve the right to void bets.
Only actual draws from the game or those reported by the official event page are considered.
TYPES OF BETS:
Winner: determines the winner of the match according to the number of maps offered.
Map handicap: gives an advantage or disadvantage to the selected player or team.
Example: Team WE (-1.5):
Team must win by enough maps to cover the -1.5 handicap.
Example: Bilibili Gaming (+1.5):
Bilibili gets a +1.5 advantage on the maps offered.
Total maps: refers to the number of maps used to decide the match.
Correct score (maps): this market refers to the exact and final score of the match with options such as
0:2 | 1:2 |
2:0 | 2:1 |
First map - first inhibitor: select which of the two teams will destroy the first inhibitor on the first map.
First map - 1st tower: select which team will destroy the first tower.
First map - first dragon: select which team secures the first dragon on the first map.
First map - first baron: select which team secures the first baron on the first map.
First map - first kill: select which team gets the first kill on the first map.
Motor Sports
General Rules:
Motor Sports category (automobile racing)
Every motor race begins with the warm-up lap. If the driver selected by the user is not on the starting grid for the warm-up lap, or not ready to start from pit lane, the bet will be void and refunded. If a race is suspended and no official result is declared, all bets on that race will be void.
Available motor sports markets: Championship winner (drivers and constructors):
This market is settled based on the total points obtained by the drivers immediately after the podium ceremony of the last Grand Prix of the season.
Head-to-head bets: if one driver fails to finish the race, the other driver is considered the winner. If neither finishes, the driver who completed more laps is the winner. If both complete the same number of laps but do not finish, all bets are void.
Qualifying race bets:
Qualifying race betting markets will be settled according to the times and positions achieved in the final qualifying session. Any later changes are ignored for betting purposes.
General
All race bets are determined according to the official FIA classification at the moment the drivers step onto the podium.
Drivers' championship
Odds are offered on the best Formula 1 driver of the season according to FIA drivers' championship positions and rules. Winner/Placed conditions apply and may be updated as the season progresses.
Constructors' championship
The combined total points of all drivers make up the team's total according to FIA constructors' championship positions and rules. Winner/Placed conditions apply and may be updated as the season progresses.
Comparisons / Group betting
Two drivers or constructors may be paired or grouped for betting purposes and odds offered on which will score more points during the season according to FIA championship rules. At least 16 races must take place for bets to stand.
Individual team points / Team handicap comparisons by season / Team season specials
All bets stand regardless of driver changes. At least 16 races must take place for bets to stand.
First time on podium / Qualification / Victory / Without podium finish
Predict at which Grand Prix the driver will finish on the podium, qualify, win the race, or fail to finish on the podium. All races must occur in the stated order. The driver must take part in qualifying for bets to stand. The driver does not need to finish the race for bets to stand.
Most races won / Pole positions / Fastest laps / Podium finishes
Markets are determined based on the results of the entire season. Official FIA results count, including any result changes imposed by the FIA during the podium ceremony at the final race of the season. Dead-heat rules apply.
Individual driver points / Driver handicap comparisons by season / Driver season specials
Each driver must participate in at least 6 races for the team with which they start the season for bets to stand. If a driver changes team after more than 6 races, the points with the new team will count and be added to the points obtained with the original team. At least 16 races must take place for bets to stand.
Team and driver handicap bets
All bets stand regardless of driver changes. At least 16 races must take place for bets to stand.
Individual Grand Prix bets
All drivers who begin the formation lap before the race are considered participants. For betting purposes, podium positions are used to determine 1st, 2nd, and 3rd place in the race.
Qualifying bets
Official FIA qualifying times govern settlement. For the markets 'Fastest Qualifier' and '3rd Qualifying Session - Winning Car', only the time achieved in the third session counts. If the third session does not take place, bets are determined according to the official FIA grid results. Subsequent penalties or disqualifications that change the driver's starting grid position do not count, although qualifying time penalties specified by the FIA do count. Drivers must start the first qualifying session for bets to stand. Drivers 1 and 2 must start the specified session for bets to stand. All bets are void if a qualifying market is bet after the result has already been determined.
Fastest driver in 1st, 2nd, 3rd practice session
Bets are settled according to the official FIA classification. Any driver who takes to the track during the relevant practice session is considered a participant.
Fastest driver in all qualifying sessions
Predict whether a particular driver will record the fastest time in all three qualifying sessions.
Fastest qualifying phase
Predict in which qualifying session the fastest time will be set. Dead-heat rules apply.
Will reach the third qualifying session
Official FIA qualifying times govern settlement. Drivers must start the first qualifying session for bets to stand.
Race start
The start of a race is considered to be the signal to begin the formation lap.
Bets on number of classified drivers / Groups of drivers to finish / Finish last / To classify / Will not finish the race / Both cars will be classified
A driver is considered classified when completing 90% or more of the laps completed by the race winner, rounded to a whole number, according to the official FIA classification at the time of the podium ceremony.
Score points / Reach the podium
Bets are settled based on the result at the moment the drivers step onto the podium. Subsequent disqualifications or appeals do not affect bets.
Best finishing position
If neither driver completes the race, the driver who completed the greater number of laps is the winner. If both retire on the same lap, bets are settled according to the official classification at the moment of the podium ceremony.
Final position markets
If neither driver completes the race, the driver who completed the greater number of laps is the winner. If both retire on the same lap, bets are settled according to the official classification at the moment of the podium ceremony.
Next retirement
Bets are settled according to the official FIA result. Dead-heat rules apply if two or more drivers retire on the same lap.
Team points
Bets are settled on the combined points of the two drivers from a constructor's team.
Race comparison bets
Bets are settled according to the official classification at the moment of the podium ceremony.
Winning car
All cars are considered participants. For betting purposes, the podium is used to determine 1st, 2nd, and 3rd place.
Winning margin / qualifying winning margin
Bets are settled according to the official FIA results at the time of the podium ceremony.
Fastest lap
The official FIA result at the time of the podium ceremony is used for betting purposes.
Practice session winning margin
Bets are settled according to the official FIA result for the relevant practice session.
Forecast 1-2 - Dual Forecast
Both selected drivers must finish in the top two positions. Any other finishing position or retirement loses the bet. This bet is based on the result at the moment of the podium ceremony. Subsequent disqualifications or appeals do not affect the bet. If a driver is not in position to start the formation lap, bets on that driver are void.
Forecast 1-2
The selected drivers must finish 1st and 2nd in the specified order. Any other final position or retirement loses the bet. Settlement is based on the result at the time of the podium ceremony. Subsequent disqualifications do not affect the bet. If a driver is not on the starting grid for the formation lap, all bets related to that driver are void.
Forecast 1-2-3 - Combined
The three selected drivers must finish in the first three positions. Any other result or retirement loses the bet. Settlement is based on the result at the time of the podium ceremony. Subsequent disqualifications do not affect the bet. If a driver is not on the starting grid for the formation lap, all bets related to that driver are void.
Forecast 1-2-3
The selected drivers must finish 1st, 2nd, and 3rd in the specified order. Any other final position or retirement loses the bet. Settlement is based on the result at the time of the podium ceremony. Subsequent disqualifications do not affect the bet. If a driver is not on the starting grid for the formation lap, all bets related to that driver are void.
Safety car period
A safety car period is defined as the moment when the safety car must drive ahead of the race leader during a specific race. If the race begins with the safety car leading the field, the market is settled as Yes. If the race ends with the safety car but it did not have time to move ahead of the race leader, this market is also settled as Yes. Virtual safety car periods do not count.
Lap of the 1st retirement
An over/under market is offered for the lap on which the first retirement occurs. Settlement is based on the official FIA result. FIA lap numbers refer to completed laps, so if the official FIA lap count shows 3, the driver is understood to have retired on lap 4. If there is no retirement in the Grand Prix, bets are void (push).
Group betting
The winner is the driver who achieves the highest position at the moment of the podium ceremony. If none of the drivers in the group is classified, the driver who completed the most laps is the winner. If none of the group drivers is classified and two or more retire on the same lap, dead-heat rules apply. Drivers are grouped only for betting purposes. If the driver does not participate, the bet is void and Rule 4 deductions apply. Bets are settled according to the official FIA results at the time of the podium ceremony.
First constructor to retire (formation lap counts)
Bets have action once the first formation lap starts. The winning constructor is the one whose first car retires. If more than one car retires on the same lap, dead-heat rules apply.
First driver to retire (formation lap counts)
Bets have action once the first formation lap starts. The winning driver is the driver of the first car to retire. If more than one car retires on the same lap, dead-heat rules apply.
Handicap betting
Each driver's handicap is applied to their race time. The driver with the fastest adjusted time is the winner of the market. The race leader must complete 40 laps for bets to stand. Bets stand regardless of driver retirements. Any driver who fails to finish the race or whose official classification is one or more laps behind the winner is considered a loser. Dead-heat rules apply.
Best race of the rest
Bets stand regardless of driver retirements. Bets are settled according to the official FIA results at the time of the podium ceremony.
Will win the first race
The races must occur in the specified order for bets to stand. The relevant drivers must take part in qualifying for bets to stand.
First lap markets
Bets are settled after the first full lap in the original race. Any official race restart is ignored unless the first lap of that race is not completed, in which case bets are settled on the first completed lap.
Leader after the first lap
For betting purposes, the winner is the driver leading the race when crossing the start/finish line after completing the first lap of the race (excluding the formation lap). All bets are void if the first lap is not completed. If a race begins under safety car conditions, bets on this market stand.
Will retire on the first lap
Drivers who have not completed any lap according to the official FIA race classification are considered winners. If a driver is not in position to start the formation lap, bets on that driver are void.
Leader at the end of a specific lap
For betting purposes, the winner is the driver leading the race when crossing the start/finish line after completing the specified lap according to the FIA Race Lap Chart. All bets are void if the first lap is not completed.
Driver position at the end of the first lap
This is the position of a driver at the end of the first completed lap of a particular Grand Prix. Settlement is based on the position established by official FIA results. The driver must start the race for bets to stand.
Fastest through the speed trap
Bets are settled according to the official speed trap data in the FIA Race Speed Trap document. If a driver is not in position to start the formation lap, bets on that driver are void.
First/last driver to make a pit stop
Bets are settled according to the official pit stop data in the FIA Race Pit Stop Summary. If a driver is not in position to start the formation lap, bets on that driver are void.
Caught exceeding the pit-lane speed limit
This is based on the FIA decision as to whether a driver exceeded the pit-lane speed limit during the race. If a driver is not in position to start the formation lap, bets on that driver are void.
Will finish the race in a better / same / worse position than grid position
Bets are settled based on the driver's final position in the official FIA classification at the time of the podium ceremony compared with the driver's starting position. To receive a final position, the driver must finish the race among the classified runners according to FIA rules. Bets on drivers listed as retired and not assigned a finishing position are considered losers. Bets on drivers who do not start the race from the planned grid position, including from the pit lane, are void.
Team comparison
The bet is settled by the number of points accumulated in a given race.
Constructors with handicap
The bet is settled by the number of points accumulated in a given race by the two constructors in question after the handicap is applied.
Race - constructor with the highest score
The bet is settled by the combined points total of the two drivers making up the constructor team. Dead-heat rules apply.
Driver handicap comparison
The bet is settled by the number of points accumulated in a given race by the two drivers in question after the handicap is applied.
Teasers
General Rules:
Example: 2-team 5-point NBA teaser
LA LAKERS Normal Handicap +4. | With teaser it becomes LA LAKERS Handicap +9 |
Houston Rockets Normal Handicap -3. | With teaser it becomes Houston Rockets Handicap +5 |
Rules
If one selection loses, the teaser loses.
A tie plus a loss is a loss.
A tie plus a win is NO ACTION. The full teaser is voided.
The price of a teaser varies depending on the number of points and the sport of the selections.
The final odds vary by selected points and teams and will be shown on the betting slip.
Our teasers are as follows:
NBA/NCAAB teaser of 4 points, 4.5 points, and 5 points on handicap and totals
NFL/NCAAF teaser of 6 points, 6.5 points, and 7 points on handicap and totals
You must select the main handicap and total lines as shown in the image:

Your betting slip will be displayed as follows:
