E-Sports
General Rules:
If an e-sports game is interrupted or postponed and does not continue within 48 hours of the original start time, all undecided markets are void.
For market settlement, overtime on each map is not taken into account unless the selected betting market explicitly includes overtime.
EVENT CLOSURE AND CANCELLATION
Markets will be settled based on officially published results.
If competitor names are recorded incorrectly, we reserve the right to void bets.
In the event of a transition or retirement, all undecided markets will be void.
If a map or match is not completed, all undecided markets will be void.
If a match or map is replayed due to disconnection or technical decision, all involved markets will be void and any replayed map or match will be handled separately.
If the standard number of maps is changed or differs from that offered for betting purposes, we reserve the right to void the bet.
It is clarified that these are the only options to be taken into account in the event of cancellation. Artificial draws derived from handicap, totals, or other markets will not be considered; only draws generated from the game itself or reported by the official event page will be considered.
TYPES OF BETS:
Winner: determines the winner of the match (x maps) according to the number of maps offered.
Map handicap: this market lets you give the selected player an advantage or disadvantage.
Example: Nom-Gaming (-1.5)
This means Nom must win the match by enough maps to cover a -1.5 handicap. If the event finishes 3-0 in favor of Nom, the bet wins because after the handicap Nom still leads 1.5-0.
Team Spotnet (+1.5)
This gives a +1.5 advantage to the player across all maps. If the event finishes 2-1 and Team is player 2, Team wins this bet because the +1.5 advantage gives Team an adjusted score of 2.5 to 2.
Total maps: this market refers to the number of maps used to decide the match.
Example: if the match is decided in 2 maps, Under 2.5 maps is a winning bet because only 2 of the offered maps were played.
Correct score (maps): this market refers to the exact final score of the match with options such as
0:2 | 1:2 |
2:0 | 2:1 |
First map - total rounds (incl. OT):
This market determines whether the available map will have over 26.5 rounds or under 26.5 rounds including overtime. Each map usually has an average maximum of 30 rounds.
First map - round handicap (incl. OT):
This market allows you to give a selected player an advantage or disadvantage on the total rounds of the selected map.
Ffamix (-2.5): this means Ffamix must win the first map rounds while giving a -2.5 handicap. If the rounds finish 20-10 in favor of Ffamix, the bet still wins because the adjusted score is 17.5-10.
Exdt (+2.5): this means Exdt gets a +2.5 advantage in map rounds. If the players tie on rounds, the +2.5 advantage gives Exdt the win.
If the final score were 15-15, Exdt would win with an adjusted score of 17.5.
First map winner (incl. OT) - second map winner (incl. OT): determines the winner of the first or second map including overtime.
First map - 1X2: this market offers the regular three options (Home - Away - Draw) according to the map in play.
First map - Dota 2 winner
If an e-sports game is interrupted or postponed and does not continue within 48 hours of the original start time, all undecided markets are void.
For settlement, map overtime is not counted unless the selected market explicitly includes it.
EVENT CLOSURE AND CANCELLATION
Markets will be settled based on officially published results.
If competitor names are incorrect, we reserve the right to void bets.
In case of transition or retirement, all undecided markets will be void.
If a map or match is not completed, all undecided markets will be void.
If a match or map is replayed due to disconnection or technical decision, all involved markets will be void and any replayed match or map will be handled separately.
If the standard number of maps changes or differs from that offered, we reserve the right to void bets.
Only actual game draws or draws reported by the official event page are considered; artificial draws caused by handicap or totals markets are not.
TYPES OF BETS:
Winner: determines the winner of the match according to the number of maps offered.
X map - 1st aegis: settlement is determined by the team that picks up the Aegis of the Immortal, not who kills Roshan.
X map - 1st tower: select which player or team will destroy the first tower.
X map - 1st barracks: all methods of destroying the barracks are considered for settlement.
First map winner: determines the winner of the first map in regular time only.
Second map winner: determines the winner of the second map in regular time only.
First map - kills, draw no bet: if the map finishes tied on kills, the market is void.
First map - kill handicap: you can give an advantage or disadvantage to the selected player in terms of kills on the first map.
Total maps: refers to the number of maps used to decide the match.
Map handicap: gives an advantage or disadvantage to the selected player.
Example: Thunder Awaken (-1.5)
means Thunder must win by enough maps to cover -1.5.
Example: Egoboys (+1.5)
means Egoboys gets a +1.5 map advantage and can win on the adjusted score.
League of Legends
If an e-sports game is interrupted or postponed and does not continue within 48 hours of the original start time, all undecided markets are void.
Map overtime is not counted unless the selected market explicitly includes it.
EVENT CLOSURE AND CANCELLATION
Markets are settled based on officially published results.
If competitor names are incorrect, we reserve the right to void bets.
In case of transition or retirement, all undecided markets will be void.
If a map or match is not completed, all undecided markets will be void.
If a match or map is replayed due to disconnection or technical decision, all involved markets will be void and any replayed match or map will be handled separately.
If the standard number of maps changes or differs from that offered, we reserve the right to void bets.
Only actual draws from the game or those reported by the official event page are considered.
TYPES OF BETS:
Winner: determines the winner of the match according to the number of maps offered.
Map handicap: gives an advantage or disadvantage to the selected player or team.
Example: Team WE (-1.5):
Team must win by enough maps to cover the -1.5 handicap.
Example: Bilibili Gaming (+1.5):
Bilibili gets a +1.5 advantage on the maps offered.
Total maps: refers to the number of maps used to decide the match.
Correct score (maps): this market refers to the exact and final score of the match with options such as
0:2 | 1:2 |
2:0 | 2:1 |
First map - first inhibitor: select which of the two teams will destroy the first inhibitor on the first map.
First map - 1st tower: select which team will destroy the first tower.
First map - first dragon: select which team secures the first dragon on the first map.
First map - first baron: select which team secures the first baron on the first map.
First map - first kill: select which team gets the first kill on the first map.