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Football

General Rules:

  • Football dates and kickoff times shown on www.playbros.mx are for indication only and are not guaranteed to be correct.

    • If an event is postponed, all bets remain open until 48 hours after the original time.

    • If a postponed match is reported as rescheduled for more than two days later, we will immediately return all pending bet funds.

  • A match must be played for at least 90 minutes for the bet to be valid.

    • If less is played, the bet will remain in the system and we will wait 48 hours to see whether it is resumed.

    • If it is not resumed, undecided bets will be cancelled.

    • Markets that have already been decided will be paid as normal.

  • It is the user's responsibility to know which match they are betting on.

  • Any match played with a period length different from the classic two 45-minute halves will be cancelled (including friendlies).

  • Result changes made after matches have ended, or matches decided by the federation or tournament organizer, will not be taken into account.

  • Except for live betting, bets may be accepted up to the kickoff of the match in question.

  • All bets offered on www.playbros.mx carry fixed odds and these will be the basis for calculating payment of any bet. Through www.playbros.mx we strive to ensure the accuracy and precision of live updates; it is the player's responsibility to ensure the information is accurate before placing a bet.

  • Match Winner Market: the traditional 1X2 market (home, draw, away). In this bet you must predict the result of the game after 90 minutes plus any stoppage time added by the referee.

    • Extra time, penalties, or any tiebreak method after regular time do NOT apply to this type of bet.

  • Over/Under Goals Market: in this bet you choose whether the sum of goals scored by the two teams will be higher or lower than the number stipulated in the bet after 90 minutes plus any stoppage time added by the referee. Extra time, penalties, or any tiebreak method after regular time do NOT apply to this type of bet.

    • Example match: Santos vs America; Final Score: Santos 1 vs America 1; total goals = 2.

    • This totals market applies to all our betting modalities (Straight/Parlay/Round Robin). If a selection is not winning in whole or in part, the final odds will have no action.

    • Over 0.25

      to win this selection there must be 1 goal or more in the event; if there are no goals in the match, half of the stake will be lost. Example Real Madrid 1-0 Barcelona (winner).

    • Over 0.5

      to win this selection there must be 1 goal or more; if there are no goals, the selection will be settled as a loser.

    • Over 0.75

      to win this selection there must be 2 goals or more; if there is only 1 goal, half of the net winnings will be paid. Example Real Madrid 1-1 Barcelona (winner).

    • Over 1.25

      to win this selection there must be 2 goals or more; if there is only 1 goal, half of the stake will be lost. Example Real Madrid 1-1 Barcelona (winner).

    • Over 1.5

      to win this selection there must be 2 goals or more; if there is 1 goal or none, the selection will be settled as a loser.

    • Over 1.75

      to win this selection there must be 3 goals or more; if there are exactly 2 goals, half of the net winnings will be paid. Example Real Madrid 2-1 Barcelona (winner).

    • Over 2.25

      to win this selection there must be 3 goals or more; if there are exactly 2 goals, half of your stake will be lost; if there is 1 or less, the entire stake is lost. Example Real Madrid 2-1 Barcelona (winner).

    • Over 2.5

      to win this selection there must be 3 goals or more; if there are 2 or fewer, the selection will be settled as a loser.

    • Over 2.75

      to win this selection there must be 4 goals or more; if there are exactly 3 goals, half of the net winnings will be paid. Example Real Madrid 2-2 Barcelona (winner).

    • Over 3.25

      to win this selection there must be 4 goals or more; if there are exactly 3 goals, half of your stake will be lost; if there are 2 or fewer, the entire stake is lost. Example Real Madrid 2-2 Barcelona (winner).

    • Over 3.75

      to win this selection there must be 5 goals or more; if there are exactly 4 goals, half of the stake will be paid. Example Real Madrid 2-3 Barcelona (winner).

    • Under 0.25

      to win this selection there must be no goals in the event; if there is 1 goal or more, the bet loses. Example Real Madrid 0-0 Barcelona (winner).

    • Under 0.5

      to win this selection there must be no goals in the event; if there is at least 1 goal, the selection will be settled as a loser.

    • Under 0.75

      to win this selection there must be no goals in the event; if there is 1 goal, half of the stake will be lost. Example Real Madrid 0-0 Barcelona (winner).

    • Under 1.25

      to win this selection there must be no goals in the event; if there is exactly 1 goal, half of the net winnings will be paid; if there are 2 goals or more, the entire bet loses. Example Real Madrid 1-0 Barcelona (winner).

    • Under 1.5

      to win this selection there must be 1 goal or less; if there are 2 goals or more, the selection will be settled as a loser.

    • Under 1.75

      to win this selection there must be 1 goal or less in the event; if there are 2 goals, half of the stake will be lost. Example Real Madrid 1-0 Barcelona (winner).

    • Under 2.25

      to win this selection there must be 1 goal or less in the event; if there are 2 goals, half of your stake will be paid; if there are 3 goals or more, the bet loses. Example Real Madrid 1-0 Barcelona (winner).

    • Under 2.5

      to win this selection there must be 2 goals or less; if there are 3 goals or more, the selection will be settled as a loser.

    • Under 2.75

      to win this selection there must be 2 goals or less in the event; if there are 3 goals, half of the stake will be lost. Example Real Madrid 1-1 Barcelona (winner).

    • Under 3.25

      to win this selection there must be 2 goals or less in the event; if there are 3 goals, half of the stake will be paid; if there are 4 goals or more, the bet loses. Example Real Madrid 2-0 Barcelona.

    • Under 3.75

      to win this selection there must be 3 goals or less in the event; if there are 4 goals, half of the stake will be lost; if there are 5 goals or more, the bet loses. Example Real Madrid 2-1 Barcelona (winner).

  • Yellow cards count as 1 and red cards count as 2.

    • For betting purposes, the maximum number of cards per player is 3. Example: if a player is booked and then sent off for a second yellow card, the player is automatically deemed to have a red card; the total number of cards in this example is 3. If a player is sent off directly, 2 cards will be counted for that player because a red card has a value of 2 cards.

    • Bets that fall within the stipulated interval will be considered winners.

    • Settlement will be made according to the information available regarding cards shown during the 90 minutes of the match.

    • Any card shown after the final whistle will not count.

    • Cards shown to persons other than players (coaches, substitutes, or substituted players no longer participating) do not count.

    • If a match is abandoned before the 90 minutes of regular time have elapsed, bets will be void unless already determined, unless otherwise specified.

    • '1st Half - Cards' markets: bets will be void if the match is abandoned before halftime, unless already determined.

    • '10 Minutes - Cards' markets: cards must be shown in the specified time window (for example, between 0:00 and 09:59 to count in the first 10 minutes).

    • The specified 10-minute period must be completed for bets to stand, unless the relevant market result has already been determined.

    • Settlement of a specified 'Cards - Additional' market is based on the total card count at the end of the indicated match period (e.g. 1st half / 2nd half / 10 minutes). 'Handicap - Cards': the specified handicap is applied to the total number of cards.

  • VAR Market:

    • For the "YES" option to win in this market, the main referee must personally review a play using VAR during regular time.

  • 5-minute market.

    • In this market, your bet starts at second 01 and ends at second :59.

    • Example: Cards 1X2 from minute 1 to 5.

    • Officially your bet starts at 00:01 and ends at 04:59.

    • For any other markets that include minute ranges, the same behavior applies.

  • Examples:

Over 0.5 - Wins

Under 0.5 - Loses

Over 1.5 - Wins

Under 1.5 - Loses

Over 2.5 - Loses

Under 2.5 - Wins

Over 3.5 - Loses

Under 3.5 - Wins

Over 4.5 - Loses

Under 4.5 - Wins

Over 5.5 - Loses

Under 5.5 - Wins

  • Anytime goalscorer market

    • For this market to be valid, the selected player must start the event or enter the match as a substitute at any time and play at least one minute; in that case the bet remains active. If the player does not start and does not come on, the bet is void. The market includes regular time only, not extra time or penalties.

  • Although the sport does not have fractions of 0.5 goals, these are used solely to distinguish winning markets from losing ones.

  • Double Chance Market: in this bet you choose two (2) possible results from the traditional 1X2 market. There are three types of bets for this market:

  • Example Match: Santos vs America

Bet 1: Santos to win or draw the match (1X)

Bet 2: America to win or draw the match (X2)

Bet 3: Santos to win or America to win the match (1,2)

  • First Half Result Market: the traditional 1X2 market (home, draw, away) but applying only to the result at halftime (at the end of the first half). In this bet you must predict the result after 45 minutes plus any stoppage time added by the referee. Any tiebreak method at halftime does NOT apply. If the match is suspended before halftime, all bets will be void.

  • Half Time/Full Time Market: in this bet you must predict the halftime result and the final result of the match. There are 6 possible result combinations. Example Match: Santos vs America

    • Halftime score: Santos 1 vs America 1

    • Final score: Santos 1 vs America 3

Santos

Santos

Loses

Draw

Santos

Loses

America

America

Loses

Santos

Draw

Loses

Draw

America

Wins

America

Draw

Loses

Santos

America

Loses

Draw

Draw

Loses

America

Santos

Loses

  • The official result at the end of each period is considered, so extra time, penalties, or any tiebreak method after regular time at halftime and full time do NOT apply to this type of bet.

  • Penalty Shootout - Total: Over/Under. In this market the number of goals scored in the penalty shootout will be counted.

  • Odd/Even Market: in this bet you choose whether the sum of goals of the two teams will be ODD or EVEN after 90 minutes plus any stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply. For settlement purposes, 0 is considered an even number.

  • Both Teams to Score Market: in this bet you choose whether, by the end of the match, both teams score at least one goal after 90 minutes plus any stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply.

  • Handicap Market (Fixed Differential Margin): the traditional 1X2 market, but with a handicap applied to one of the two teams. A handicap is assigned to the team considered by Playbros.mx based on perceived strengths or weaknesses and a 1X2 market will exist for this purpose. It applies only after 90 minutes plus stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply. Example Match: Santos vs America

    • HANDICAP: Santos (-1) Draw (0:1) America (+1)

If the final score is Santos 1 vs America 0, the winning market is DRAW (X) (1:1).

If the final score is Santos 2 vs America 0, the winning market is HOME (1) (2:1).

If the final score is Santos 1 vs America 1, the winning market is AWAY (2) (1:2).

  • Draw No Bet Market: in this bet you must predict the result of the match in a market limited to HOME-AWAY (1-2). If the final result is a DRAW, the bet is VOID and the stake is returned. It applies only after 90 minutes plus stoppage time. Extra time, penalties, or any tiebreak method after regular time do NOT apply.

  • DRAW OR CLEAN SHEET: this consists of predicting whether the match will be a draw or whether one of the teams will fail to score; the options are YES or NO.

    • YES wins if the match ends in any draw or if either team keeps a clean sheet. Examples:

0:0

1:1

2:2

etc...

1:0

2:0

3:0

etc...

  • NO wins if the match ends with any other score. Examples:

2:1

3:2

4:3

or

1:2

2:3

3:4

  • Correct Score Market: in this bet you must predict the EXACT score of the match; to win, the exact goals scored by each team must match, or if one team failed to score. Examples:

1:0

0:0

0:1

2:0

1:1

0:2

2:1

2:2

1:2

  • 1st and 2nd half: in this section you will find main betting markets with the option to choose one of the halves of the match.

    • Clean sheet (1st half) - Clean sheet (2nd half): markets consisting of predicting whether or not both teams will keep their goal at 0 in the selected half.

    • Combination: in this section the union of two different main betting markets is available as a single betting option.

    • Match winner + totals - Next goal and winner - both teams to score + totals - match winner + both teams to score.

  • Penalty shootout

    • Winner: for this market to win, the selected team must score more goals in the penalty shootout.

    • Totals: only penalties scored count for this market.

    • Winner plus totals: the selected team must win the penalty shootout and the total number of penalties scored by both teams must match the line.

  • SPECIALS:

    • Available betting markets:

    • Highest-scoring half: predict which half of the match will have the higher final score.

    • Half with most goals (home team) - Half with most goals (away team): predict in which half the away team or the home team will score more goals, or whether both halves will have the same number.

    • Which team scores?: predict whether only the home team scores, only the away team scores, both teams score, or neither scores.

    • This consists of selecting YES or NO for any of the following special markets.

    • Both halves over 1.5 - Both halves under 1.5 - Away team scores in both halves - Away team wins both halves - Away team wins either half - Does the home team score in both halves? - Does the home team win both halves? - Home team wins either half - Away team wins to nil - Home team wins to nil.

    • Both halves over 1.5: more than 1.5 goals are scored in each half.

    • Both halves under 1.5: fewer than 1.5 goals are scored in each half.

    • Away team scores in both halves: the away team scores in both the first and second halves.

    • The time at which a corner occurs will be the time the corner is taken, not when it is awarded.

    • Away team wins both halves: the away team wins both the first and second halves.

    • Away team wins either half: the away team wins one of the halves, either the first or the second.

    • Does the home team win both halves?: the home team wins both the first and second halves.

    • Does the home team score in both halves?: the home team scores in both the first and second halves.

    • Home team wins to nil: the home team wins and the away team scores no goals.

    • When will the next goal be scored: this market consists of predicting the time range in which the next goal will be scored, or that no next goal will be scored. For this option to win, the goal must be scored within the time range selected by the user. If the user selects NO, it means that from the moment the bet is placed, no next goal will be scored. The minute is counted up to the second before the indicated one, for example:

Range 1 to 10 goes from 00:01 to 09:59

Range 11 to 15 goes from 10:01 to 14:59

Range 65 to 75 goes from 64:01 to 74:59, etc.

  • Winner or totals, Winner or both teams to score, Winner or any clean sheet: if you choose YES, one or both options indicated in the market may be fulfilled for the bet to win.

  • If you choose NO, none of the two options specified in the market may be fulfilled for the bet to win.

  • Draw or blank

    • If you choose YES, the event result may be any draw including 0-0, or one of the teams keeps a clean sheet.

    • If you choose NO, there must be a winner and both teams must score.

  • Scores are preloaded by www.Playbros.mx, so the player only has to choose among the previously stipulated options.

  • This applies only after 90 minutes plus any stoppage time added by the referee. Extra time, penalties, and any tiebreak method after regular time do NOT apply.

  • Total Goals Market: in this bet you must predict the exact total number of GOALS scored by the two teams after 90 minutes plus stoppage time. Extra time, penalties, and any tiebreak method after regular time do NOT apply.

  • Asian half-goal handicap (+/- 0.5, +/- 1.5, etc.)

    • Asian Handicap -0.5

Your team wins

You win the bet

Your team draws

You lose the bet

Your team loses

You lose the bet

  • Asian Handicap +0.5

Your team wins

You win the bet

Your team draws

You win the bet

Your team loses

You lose the bet

  • Asian Handicap -1.5

Your team wins by more than 1 goal

You win the bet

Your team wins by exactly 1 goal

You lose the bet

Your team draws or loses

You lose the bet

  • Asian Handicap +1.5

Your team draws or wins

You win the bet

Your team loses by exactly 1 goal

You win the bet

Your team loses by more than 1 goal

You lose the bet

  • Larger half-goal Asian handicaps (for example +2.5) work the same way as +/-1.5, but with the corresponding goal difference.

  • Asian whole-goal handicap (+/- 0, +/- 1, etc.)

    • Whole-goal Asian handicaps are, by far, the most common form of betting among bettors.

    • Asian Handicap +/-0

Your team wins

You win the bet

Your team draws

You get your stake back

Your team loses by more than one goal

You lose the bet

  • Asian Handicap -1

Your team wins by more than one goal

You win the bet

Your team wins by exactly one goal

You get your stake back

Your team draws or loses

You lose the bet

  • Asian Handicap +1

Your team wins or draws

You win the bet

Your team loses by exactly one goal

You get your stake back

Your team loses by more than one goal

You lose the bet

  • Larger whole-goal Asian handicaps (such as +2 or -3) work the same way as +/-1, but with the corresponding goal difference.

  • Quarter-goal Asian handicaps (+/- 0.25, +/- 0.75, +/- 1.25, etc.)

    • In quarter-goal Asian handicaps, your bet is divided into two equal parts.

    • Quarter Asian Handicap

Handicap

Means

+0.25

+0

+0.5

-0.25

-0

-0.5

+0.75

+0.5

+1

-0.75

-0.5

-1

+1.75

+1

+1.5

-1.25

-1

-1.5

  • Asian Handicap -0.25

Your team wins

You win the bet

Your team draws

You lose half your stake

Your team loses

You lose the bet

  • Asian Handicap +0.25

Your team wins

You win the bet

Your team draws

You win half your stake

Your team loses

You lose the bet

  • Asian Handicap -0.75

Your team wins by more than one goal

You win the bet

Your team wins by exactly one goal

You win half your stake

Your team draws or loses

You lose the bet

  • Asian Handicap +0.75

If your team draws or wins:

Market wins

If it loses by 1 goal:

Half the stake is lost

If it loses by 2 or more goals:

Market loses

  • Asian Handicap -1.25

Your team wins by more than one goal

You win the bet

Your team wins by exactly one goal

Half the stake is lost

Your team draws or loses

You lose the bet

  • Asian Handicap +1.25

Your team wins or draws

You win the bet

Your team loses by exactly one goal

You win half your stake

Your team loses by more than one goal

You lose the bet

  • Liga MX Playoffs

    • The final phase brackets will initially be offered with the same time and date and will be adjusted within our platform to the official time and date as soon as LIGA MX officially announces the schedules (day and time) in which they will be played. These will be valid and updated based on the official results.

  • E-ligamx

    • Bets will be settled according to the decision taken by the league in cases of connection interruption or force majeure.

  • Player with most shots

    • For the market to be valid, both players must start.

  • Top Scorer

    • In the event of a tie, the H2H rule applies.

  • Qualification Method - Regular Time:

    • For settlement of this market, the selected team must qualify for the next round within the 90 minutes of regular time.

  • Qualification Method - Extra Time:

    • For settlement of this market, the selected team must qualify for the next round specifically in extra time.

  • Qualification Method - Penalties:

    • For settlement of this market, the selected team must qualify for the next round specifically on penalties.

  • Qatar 2022 Golden Boot Top Scorer

    • The winner of this market will be determined by the official top scorer of the Qatar 2022 World Cup. If 2 or more players are tied on the same number of goals, for betting purposes the winner will be determined according to FIFA's tiebreak criteria, first by the greater number of assists, and if two or more players remain tied, by minutes played in the tournament. Top scorer bets will be updated according to the player who officially receives the trophy.

  • Shots on Target (Match/Team/Selected Player)

    • A shot on target is defined as: a) goes into the net, regardless of intent, only for goals; b) a clear attempt to score stopped by the goalkeeper; c) a clear attempt to score stopped by a defender who is the last player in the area and the goalkeeper had no chance to prevent the goal (last-line block). Shots that hit the posts or crossbar will not count as shots on target unless they meet the above criteria. Shots blocked by another player, who is not the last player in the goal area, will not count as shots on target; d) all bets are valid if the player starts or enters as a substitute at any time during the match (REGULAR TIME).

  • Shots (Match/Team/Selected Player)

    • A shot is an intentional attempt to score that: a) goes into the net; b) would have gone into the net but is stopped by the goalkeeper or by an opposing player who is the last player to touch the ball; c) is heading towards goal but is blocked by a defender with other defenders or a goalkeeper behind the blocking player; d) would have gone over or wide of the goal but is stopped by the goalkeeper or a field player; e) hits the posts or crossbar; f) goes over or wide of the goal without another player touching the ball; g) all bets are valid if the player starts or enters as a substitute at any time during the match (REGULAR TIME).

  • Shots and Shots on Target - FIFA Club World Cup 2025

    Shots on Target (Match/Team/Selected Player) and Shots (Match/Team/Selected Player) include extra time, but do not include penalties.

  • Shots and Shots on Target - Gold Cup 2025

    Shots on Target (Match/Team/Selected Player) and Shots (Match/Team/Selected Player) include extra time, but do not include penalties.